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#3 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 137
Downloads: 166
Uploads: 0
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Thanks I 'll try those tips I know I haven't used. Will attempt back emergency when he fires the Y guns, vary depth more-blowing tanks (in real life) would signal location, fewer hard fixed on this type (or other types with Y Guns) thats a new one for rolloffs I'll keep in mind.
![]() "another tactic I'll use is stay slow at 1kt, when he makes his run, I'll back emergency with a hard turn to clear my nose of rolloff". Been doing very good with roll offs with hard turn with increased speed. But I think your way saves a bit more on battery power then sprinting- on or during or after a turn then going silent. Ill try to find the name of the SEA file ship file it's in. Gotta do some house work and other real life stuff for now ![]() You wouldn't know the file that tells how many DC vessels carry-don't want to alter-just like to know what how much they carry. Wouldn't be surprised if they carried 50 all total on deck and magazine in real life. In my mission files I play I do tweak the staus of the oponent toward the high end to. IJN ASW wasn't that impressive and from what i can read either desultory in their attacks (and latter exaggerated claims or quite deadly (i.e USS HARDER who got sunk in a bay in 900 ft of water with something like this Kaibokan-a dedicated ASW vessel -not a fleet destroyer.) Oh well- Even a broken clock tells the correct time twice and all that. Last edited by Tempest555; 07-01-12 at 03:11 PM. |
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