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Old 01-14-06, 05:01 PM   #8
Der Teddy Bar
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Join Date: Jan 2002
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Quote:
Originally Posted by Marhkimov
So Teddy Bar, I take it that the NYGM rebalances all of these values out?
Yes it does. All merchant ships & cruiser, battlesips and aircraft cariers have 2160 HP's.

With the escorts I have had to use a compromise due to the way that the ships compartments are configured. So for the escorts I have 400 HP's. At max torpedo damage HP's of 180, this equates to 2.2 torpedos and at min torpedo damage HP's of 120 then 3.3 torpedos. No WWII escort has ever survived 3 torpedos that I am aware of and these settings are designed to replicate that.

So as we now do not run out of HP's you will have to actually 'sink' the ship if you do not acheive a critical hit. Note to all, the cargo space on a ship now has a Critical Hit chance and is at a lot higher value than that of the engine room or even the fuel bunker.

For the NYGM Ship Damage Mod the 88mm deck gun's max HP's is currently 12, so to go toe to toe with an escort and expire it's 400 HP's will take about 33 hits, at min value of 6, 66 hits, at the average value 44 hits. So the chances of expiring it's HP's are minimal.
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