![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
|
![]()
HARDCORE SUBSIM SKIPPERNo doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim. |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
|
![]()
ACTION-ORIENTED SUBSIM SKIPPER
Oh hell, who are we kidding? Working TMA in Dangerous Waters is as exciting as watching paint dry. You want no part of it, and rightfully so, you are a man of action, the reason games with good graphics sell. You may try a hand at Silent Hunter 4 but only with fast reloads and never dud torpedoes. Who says you cannot sink a whole convoy and never drop below 16x time compression? And manual TDC? Are they crazy? If you wanted to work trig problems, you could do that in school. No, you like fast-paced games like Battlestations: Midway and Steel Tide. Blow stuff up real good! Zoom! Blam! Full speed ahead--look, a kitty!
__________________
![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
![]() |
![]() |
![]() |
#3 |
Willing Webfooted Beast
|
![]()
Strategic skipper
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|