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#1 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Mmmmmmmmm. I don't want to suggest the wrong thing to try, because I too am not sure what that 2nd channel does.
But I think your on the right track with the UV mapping.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#2 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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I did manage to edit that channel and import it to dat file, but with terrible result:
![]() I guess it has something to do with ambient occlusion map. Well, looks like I have some learning to do ![]() Or maybe it would be easier to make just a wall and put it in as separate object, with its own texture? That way original room will remain as it is, and only that one wall will (maybe) stand out, as will look a little bit worse than the rest... |
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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It's the chocolate mint room!
Well, at least you know kinda what that channel is there for!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#4 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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Good no one is interested in it, as it proved to be more complicated than I thought.
The wall: 1st way - importing separate 3d model as that back wall, with its own texture is piece of cake, but in game its not visible, I mean its there but is covered in black, as in stock game with no wall there; there is no such problem when editing whole set of walls (2nd way), but you can see a result in my previous post; but that second way of doing it looks like a job for a pro, not a noob like me ![]() Last thing I could try is to do and import ambient occlusion map; I think it is it - those textures with green icon in s3d - that cant be exported, but can be imported... anyone knows anything specific about those? Another issue is camera; having that wall would be pointless without free cam in cpt room; I "unlocked" the cam to be able to look behind (its nor free cam yet), but noticed those lights coming out of windows desappearing after a while (and I double checked it and know its camera settings issue, doesn't happen with untouched cameras.dat). So, looks like its more trouble than its worth. |
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Sounds like you might want to save that for a later project. Once you're more familiar with things, and how they work, then maybe try to tackle it?
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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