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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Jun 2012
Location: Croatia
Posts: 5
Downloads: 24
Uploads: 0
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![]() Quote:
I have one more question, I took off the titan mode, so I am now interested in how and in what order to activate it in JSGME. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I thought that I knew everything. I guess I don't.
I have never heard of titan mode. I cannot offer you assistance on that one. In terms of mod order, remember the basics. A mod will overwrite some portion of the stock game, or it will add to the stock game. Each subsequent mod will do the same. When you have a bunch of mods it is possible that one will overwrite an earlier mod. This confiict can screw up the game, lead to computer crashes, or inability to load the game in the first instance. This often referred to as "mod soup." It is a reason why some captains use supermods, as is decreases the chances of mod soup. If you have a mod soup problem deactivate the mods, and reload the ones that work. How do you know which ones work? Your guess is as good as anyones! The answer is: Trial and error. |
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