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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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you can adjust the sink rate of DC's.
You can also create a pattern, with some creative tweaking of throwers. What you can't do, is adjust how many DC's the AI will sow overboard from a single DC rack, on any single depth charge run. |
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#2 | |
Rear Admiral
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Seems this was done in SH3. Last edited by Armistead; 05-31-12 at 07:48 AM. |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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I do not know if this can be done with SH4's sim.cfg, but I was wondering if it is possible to use multiple values based on campaign date? I know that old SH2 could do this, but I have never heard of it in any of the AI files for SH3 or SH4. Is it possible?
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#4 | |
Rear Admiral
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Couldn't you do this: |
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#7 |
Rear Admiral
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Yea, you could make a small mod that changes the AI somewhat and install it later... but you can't change multiple values based on campaign date....that I know of.
The basic way the game increase AI based on date is with crew ratings most mods like TMO the crew ratings start out mostly competent, then increase to veteran....mods change it up, fairly easy to edit ratings with np, just takes time. |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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