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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,756
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,756
Downloads: 171
Uploads: 0
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You can say that again, I will be dusting off the box and re-installing!!
![]() Keep up the good work Olamagato. ![]() ![]()
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Sub captains go down with their ship! |
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#4 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Yes, but for 16:9 GUIs. So far there is no d3d9.dll (and cameras.dat) 16:10 version, so you will need to use this for 16:9. This (probably) will mean a small distortion of the 3D effect that all the characters are a bit more slender.
16:10 resolutions will be finished until when I finish a project SH3 GUI editor. Its state of advancement is about 60%. Last edited by Olamagato; 05-24-12 at 06:37 AM. |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Mother of SH3
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 | |
Stowaway
Posts: n/a
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#7 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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#8 |
Nub
![]() Join Date: Jun 2012
Posts: 3
Downloads: 24
Uploads: 0
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Thanks, this is a great mod. Is there anyway you can make a version that is compatible with the Integrated Orders option addon for GWX? That would be fantastic!
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#9 |
Torpedoman
![]() Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Yes, but not quite. Integrated Orders Mod has some problems and inconsistencies in the orders, so I prepare a special version of the GUI, which is an enhanced version of this mod (I hope). It will set to work with the crew and will have clearly separated the commands available to the captain. Now it looks that different GUI (default too) flounce between the concept of where the captain (the player) can handle the ship itself - in particular make yourself whole torpedo attack (which in fact was not possible), a hypothetical concept in which the captain without a crew can afford mainly to do manicures and view their own journal. I think we sort out this situation and be clear about what is done by the captain and which requires a rested and trained crews.
Additionally, I am trying to accomplish in this version of what was the concept of this option: The ability to effectively play with one hand using only the mouse and not losing anything in relation to the player using the keyboard. |
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Tags |
gui, gwx, widescreen |
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