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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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Ahoy Kaleuns,
Gotta'nother issue with the sound portion of this. I started a new career over the weekend and even did the training mission so I could start the game with around 7 ships sunk. When doing this (with no mods of course) I noticed my soundman called out approaching ships with some degree of detail . When I put the mods back in, the soundguy doesn't say anything, ever. As far as Crew and command mods go, I use Mighty fine crew, More Crew Commands, The Mighty fine crew patch and less annoying feetsteps, and I use the DBSM sound mods. Plus TDW's UI, FX, IRAI and....oh what the heck ....Here.... ![]() This list is a bit old but basically it's the same... One question I have is; Can I use sobers "realistic hydrophone operator" mod as a possible fix without screwing something else up (New UI's, Crew Commands ect). The other question is that I know that this problem is not new; does anyone else have a solution to get the soundman talking again whilst keeping the pertinent mods for sound and the crew ![]() Any help will be appreciated, I like the way the soundman works in the game and now that I know it's there, I would really like to try and get it to work. Thanks Again D40
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Dogfish40 |
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#2 |
Watch
![]() Join Date: May 2012
Location: Hanover, Germany
Posts: 15
Downloads: 27
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I've also replied to your other post.
Had the same issue. Solution: 1.Disable everything releated to sound( Dynamic Environment Sound, MFCM, MCCD etc. 2. Enable Dynamic Environment Sound and everything related to sound 3. Enable MFCM 4. Enable MCCD 1.04 MFCM compatible LAST Did the trick for me. For you as well?
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#3 |
Bosun
![]() Join Date: Feb 2012
Location: East Coast - UK
Posts: 69
Downloads: 803
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Hi
I hope you managed to get your problem fixed but for a matter of interest you have some MODS on your list I have not seen in the SH5 D/L section were abouts did you aquire for example the sound guy hydrophone and 1 or 2 otheres. thanks |
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#4 |
Ace of the deep .
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Do you have realistic hydrophone checked or unchecked in the ingame difficulty options .
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#5 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() Quote:
I was going to try this for another reason as well. Awhile back I had another problem with MCCD. I'd go to "talk" to say, my watchman to give orders to the navigator and most of the order lines were reduced to just numbers, no orders, just the numbers were in the pop up box. Well, I found out that this was because I had either MCCD 1.04 MFCM or the patch, placed before the upgrades mod. So, I did get the soundman to start calling out the contacts, but alas I think he's quit again or he's working sometimes. I am going to try just that, so thank you for placing this. It's not only a reminder but you've got a list here which is cool. I might not have done all of these things. Thanks Loads Kark, I'll post between now and Monday with the results. Gute Jagd Herr Kaleun!! ![]()
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Dogfish40 |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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![]() Quote:
Realistic Hydrophone is unchecked. I didn't want to give it any extra ammunition to screw me up LOL ![]() So, until which time this thing is operating 100% up to at least on par with SH3 & 4, I'll leave realistic Hydrophone unchecked. Thanks
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Dogfish40 |
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#7 | |
Watch
![]() Join Date: May 2012
Location: Hanover, Germany
Posts: 15
Downloads: 27
Uploads: 0
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![]() Quote:
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