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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I assume you might mean your sub doesn't have a conning tower? Well anyway here are the files: 1. In the submarine.dat file is a Z01 node, that is for the conning tower. like this: cfg#Z01_NSS_Balao 2. In the submarine.upc file is an entry like this which point to the Z01 node and textures etc: [UserPlayerUnit 1.UnitPartSlot 1] ID=BalaoConningSlot NameDisplayable=Conning Tower Mount Type=NULL AcceptedTypes=GatoConningTower ;Only UnitParts of this type could be placed here IDLinkUnitPartIntervalDefault1= NULL, 1944-04-01, BalaoConningMs9 IDLinkUnitPartIntervalDefault2= 1944-04-02, NULL, BalaoConningMs32 ExternalNodeName3D= Z01 3. The actual towers.dat, sim etc are in the Objects folder. 4. The upc files for the tower are in the UPCData/UPCUnitsData/UnitParts#subname.upc. So if you need to eliminate the tower, you delete #1 and #2. BUT your deckwatch, radars, radio, periscopes, flak guns are all in the tower. So if you eliminate the tower you need to transfer the UnitParts#Subname.upc stuff into the Submarine.upc file (the equipment and if you want, the crew) and renumber compartments for them. Then you take the stuff that is needed from the Objects folder for the equipment and put it into the submarine.dat, .sim, etc. make sure you use the same Object 'tower' as the Unitparts 'tower'. Edit: Sorry I didn't say that right it doesn't contain the radars in contains the radar antenna, radio antenna and so on. Not the actual radar unit itself. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 05-16-12 at 06:11 PM. |
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#2 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Ok I'll let you know how I get on
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#3 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Next model I'm working on.
Here is a picture of the next ship I'm going for.
![]() And here is where I've got so far. ![]() I am now in the process of matching the front portion of the ship to the side view and then I'll update you guys after p.s Sorry Marka I'm hijacking your post here mate ![]()
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." Last edited by iowa101; 05-17-12 at 10:07 AM. |
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#4 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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not a problem
![]() you are welcome to ![]() |
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#5 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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since we have derailed anyway, i would like to showcase one of my own little projects.
Before i say anything credits go to karle94 for making the model. I will NOT release this ship because i have no permission and there is still one bug that needs fixing. It's the H-44 i changed almost everything ![]() First of here is the "before" picture ![]() I changed the followng: - Made it US playable - Changed the aft flag from german to american - Removed the plane - Increased the speed, reload and strength of all weapons - Nuclear missiles (this blows away everything, for this i had to make the ship invulnerable) - Changed the skin of the ship, there was a texture issue but i managed a work around - Renamed the ship to USS New York because of it's "two towers" Well here she is: (Karle it's a beauty) ![]() ![]() ![]() Last edited by Marka Ragnos; 05-17-12 at 11:54 AM. |
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#6 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Thier very nice mate, are you making available for download??
Also are you any good with textures. I'm just learning to 3d model and textures are last on my to learn list ![]()
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#7 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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![]() Quote:
Going around and asking for permission is allready a big task ![]() Now that peabody has given me the solution for the crew the BIG bug is gone ![]() |
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