![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the deep .
|
![]()
The more i think about this the more it seems like anti piracy . Just make a great finished subsim game and it will sell itself .
|
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
![]()
Cleverly thought. Concordantly, that's also why we can see bizarre, or rather forced through, online contents flourishing in single player game that are not really made for them to happen. Like in mass effect 3 and etc. Online is a "get around" hit to piracy. And not the less clever, for a change compared to cumbersome DRM that are however instantly hacked.
Worrisome counterpart to that, tough, could be the flourishing of half-backed games tailored to browser based experience or the like, literally pushing the concept of in-app purchase too far. See the all too annoying current trend of in-app purchase in iphone games, this time in order to circumvent people getting too much used to pay not more than 2$ or so for a game on this platform... Roxio with their last angry birds iteration have gone too far in that respect for example, regarding their past prices vs. contents and free update with new levels. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|