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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2012
Posts: 5
Downloads: 1
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Dogfish40: I do not use any mods.
![]() Webster: Nm, km? When I use the map (with the 'm'-button) and then measure the distance with the ruler-tool, does that give me the distance in natuical miles? Because, that would make sense. I just thought it was in meters. Maybe there's my problem. :-) How do I convert nautical miles to meters? Also, if the max range on the torpedoes is about 12km on slow speed, how is 4, 5 and 6km long range? Also note, that most of the time I hit perfectly spot on, even at greater ranges than at some of the times where my torpedoes 'sink'. EDIT: Also, I should state that I recently started over my campaign and haven't had any torpedoes sink yet. :-) |
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#2 |
Swabbie
![]() Join Date: May 2012
Posts: 5
Downloads: 1
Uploads: 0
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Update!
I have played a lot and taken really careful notice of all ranges and calculations, and there have not been any 'sinkers'. I must have been doing something wrong. Thank you all for helping me out. :-D |
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#3 |
Stowaway
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must have been some corruption in your saved games
glad its working for you now ![]() as to long range, there is a big difference in max range and max effective range. effective range is where the odds of the torpedo reaching its target before the ship deviates from its course and speed or the sea conditions change the torpedos tragectory. in short the closer the better and anything over 3000m is very long range and 4000m-5000m means you just get lucky since ships dont sail in a straight line and will change course from time to time to avoid being easy targets for subs. the farther away you are the longer it takes the torp to reach the target and the likely hood the ship remains on a straight steady course that whole time is very very low. now that being said, the game does have flaws/cheats and there are a lot of unrealistic things that can happen in the game so im not saying you cant do it, only that you shouldnt be able to do it with any sort of accuracy or regularly |
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#4 |
Seaman
![]() Join Date: Feb 2005
Posts: 34
Downloads: 69
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I know this is SH5 thread but please allow me...
In SH4 the longest range I have ever sunk a moving ship was 6700m with a MK14 set at slow ( max 8100m). The ship..a Fubuki DD at 10 knots did not change course even by 1 degree...(stupid captain deserved to lose his boat) It took ages to get there, so long I even forgot I had fired it off..lol. Static ships in harbor can also be taken out with zero gyro angle at long ranges with torp set slow. Gyro angles and ships degrees are magnified over long distances so are easy to miss. In combat I try to get within 1000m before firing at any moving targets. I dont fire on a closing DD (26 kts or faster) until its at at least 650m and closing with zero degree gyro angle ( 0 stern or 180 aft)...for 99% hit ratio. The same is applicable to SH5....shorter distances = greater hit ratio. |
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#5 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
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Ragerin.
You asked in an earlier post in this thread, "How do I convert nautical miles to meters?" There are 1,852 meters in one nautical mile. Therefore, for example; In 6 nm. there are 11,112 mts. (6x1852=11,112mts.) .....or a little more than 11 kilometers. |
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Tags |
dud, range, sink, torpedo |
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