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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: Aug 2005
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It lacks what Kotler calls Brand Positioning. “act of designing the company’s offering and image to occupy a distinctive place in the minds of target market.” Kotler Currently it holds no positioning. Its neither a simple fun game like Naval Fields, nor is a complex simulator like Harpoon. It only tries to simplify/imitate simple games like Fleet Command, which it does poorly! |
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#2 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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very useful guys, keep it up. ![]() NWAC was not even on my Radar screen until it was released. I thought it was just some "command&Conquer/Age of Empire" type RTS. I was pleasantly surprised when I found it is an actual simulation of modern naval warfare, and a blast to play.
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#3 | |
Mate
![]() Join Date: Mar 2005
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#4 | |
Torpedoman
![]() Join Date: Jun 2005
Location: Finland
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To be honest, I started to have doubts about this product with the way its devs answer to my questions. Always referring to their lack of time, human resources and money, meaning that this simulation would/could not be very develop. I think you can understand me, used to play with harpoon and DW that those facts did not encourage me to buy it. You are right on one thing, this is a little sim! So do not expect any good feedbacks from hard-core naval sims players that were probably disapointed that such small game cames on when already so few naval simulations are in the market nowadays. At least, I was myself, and very much because I was really waiting for the "ultimate one". And one thing more about the price, I think the argument it is only 20 $, so you cannot expect more is not valid. I would have been ready to pay three times this price to get something good. In this case, the price is not relevant, it is the product that you bring to the future players.
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Orm Last edited by Orm; 05-03-12 at 09:32 AM. |
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#5 | |
Planesman
![]() Join Date: Aug 2005
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lol |
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#6 | |
Torpedoman
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Location: Finland
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Orm |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Perhaps an adjustment of expectations is in order?
![]() The aim of it is and was a balance between realism and playability. If you go in expecting something else, than yes, you will be disapointed. Not any fault of the game though.
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Contritium praecedit superbia. |
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#8 | |
Planesman
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#9 | |
Mate
![]() Join Date: Mar 2005
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BTW - how come none of you naysayers commented on my post? About simmers being our own worst enemies and a big part of good talent leaving the genre? I LOVE how you ignore any valid arguments and just keep going. This was NEVER billed as Fleet Command 2 nor Harpoon. It is its own game. Get over it and go back to the chunky, ugly, mess of Fleet Command. |
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#10 | |
Planesman
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#11 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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#12 | |
Torpedoman
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Orm |
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#13 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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Keep waiting, is all I can say. I don't think we're going to see any big ultrahardcore or even lite sim anytime soon, for all of the reasons that have already been outlined in this thread and elsewhere.
It's occurred to me before that if people took all the time they spent bitching and complaining about sims into something constructive like programming, the sim genre wouldn't be as dead as it is. I for one have never been able to find a programmer interested in subs to collaborate with but there seems to be no shortage of people who spend copious amounts of their spare time complaining about the lack of this or that feature. In the end you can either bitch and spew bile at big publishers who don't care or get down and dirty and DIY. |
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#14 | |
Torpedoman
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Location: Finland
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![]() BTW, I am waiting for Command and hope that I will get to heaven with it. ![]()
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Orm |
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#15 |
Seasoned Skipper
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