![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]() |
![]() |
![]() |
![]() |
#2 |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
|
![]()
I have made the Mk 14 and Mk 16 wakeless in game, but they seem to hear them on sonar at the last moment and can still turn away, if they're already listening for you. To help with the absurd acceleration of ships, I have also adjusted the engine power on several so they don't instantly launch to 35 knots.
On the other hand, if no one expects you, they aren't listening and won't swerve. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|