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Old 04-29-12, 07:26 AM   #1
Soviet Creeper
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Dice, try loading it up with FOTRS for some laughs.

Because its based of TMO, theres a small chance it might work. Hopefully you arnt missing a deck gun like I was
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Old 04-29-12, 12:30 PM   #2
Dice Holder
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i did a while ago and an error came up i will try again later
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Old 05-01-12, 03:06 AM   #3
Armistead
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Finally got to play with your mod, simply...a great mod....it really changes the game and makes it so much more realistic.

I attacked a convoy in Formosa, but took a beating from a TypeAB escort.
I love how you see no damage percentages, but I had 3 compartments showing they were going to flood out and another about 30% flooded. Now I had to guess how deep I could go. As the compartments flooded, my boat took a steep angle, but using my yo yo technique I was able to not head for the bottom. Luckily I escaped the attack..

Before, I would've waited for repairs and probably attacked again, not this time. It was night, but planes showed up. Luckily I made it to shallow water. Much of my boat was wrecked, stern batteries destroyed, lot's of other damage. I lay on the bottom in 200ft of water. I was scared to get in deep water as 3 compartments were destroyed and totally flooded now.
It took a good day to repair repairable damage, cept engines took two days....the flooded compartments stayed destroyed and flooded until I got home.

So, night came, I had to blow tanks to surface, even then my boat rode low in the water, best I could make was 12 kts after repairs.

Before I would've made other attacks, now damage is realistic, you goof, you pay for it and attacking is out of the question, you just want to get home alive.

Coming under attack,

Fighting out of control dive

Sitting on the bottom during the day and blowing tanks to get back up when needed.


Limping home, speeds varied as my engines repaired from 7 to 12 kts, stern riding low in the water

Compartments stayed flooded..Only strange issue was even with BS off, sometime the entire crew would
fall asleep, but if I hit BS again, they wake up, cut it right back off the crew on duty would then stay awake.


Best mod I've DL in a long time.....

Last edited by Armistead; 05-01-12 at 03:23 AM.
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Old 05-01-12, 03:13 AM   #4
Bubblehead1980
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Great mod but does it nerf 3d damage on subs? I was trying to pass sunda strait on surface in a salmon class in april 1942(dumb i know lol, was late and didnt want to save but had started a career so just fooled around) and shore batteries after many misses do to my high speed zigging, hit me multiple times, but no holes, no 3d damage, May want to check it out.
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Old 05-01-12, 09:46 AM   #5
Weiss Pinguin
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I had the same issue, reactivating the mod seemed to fix it for me though.
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Old 05-02-12, 04:10 AM   #6
bill clarke
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Will this work with WOP V1.5 ?
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Old 05-02-12, 05:38 AM   #7
Hylander_1314
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From Traveller's first post,

"Traveller Mod v1.1 for TMO 2.5"
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Old 05-25-12, 06:14 PM   #8
USS Drum
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Why did you delete it?
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Old 05-25-12, 08:01 PM   #9
Traveller
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Quote:
Originally Posted by USS Drum View Post
Why did you delete it?
Hi. I'm still modding Silent Hunter 4. I just won't be contributing my mods here at Subsim forums any more. Please see here: http://www.subsim.com/radioroom/show...8&postcount=49

Last edited by Traveller; 05-25-12 at 08:26 PM.
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Old 06-06-12, 10:36 PM   #10
mobucks
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The mod has been updated, just wanted to let anyone interested know.
http://travellermods.freeforums.bz/
IMO there are some excellent ideas being executed in this mod. Have a look at the changelog and give it a try, if you are in the mood for a more unforgiving (to mistakes) experience.
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Old 06-07-12, 06:54 AM   #11
arnahud2
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+1
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Old 07-08-12, 08:09 PM   #12
J0313
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Just tried to get on Travellers mod site and it has been removed. To bad I liked some of his stuff.
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Old 07-08-12, 10:08 PM   #13
Hylander_1314
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Oh man, that sucks...............
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