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Old 04-28-12, 01:55 PM   #11
Hinrich Schwab
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Quote:
Originally Posted by Julhelm View Post
I don't know about Dangerous Waters. It it basically retained all the flaws of 688I and Sub Command and just added more platforms. They also completely dropped the ball on the chance to make the modern warfare theme exciting, which is Big Fail when you deal with something a lot of people are predisposed to think of as boring.
Define "exciting". If you expected a modern naval warfare game to be exiting in respect to blowing stuff up, I am not surprised that you are disappointed. Modern naval warfare is about tension and brinksmanship. It is about how sneaky one can be without getting caught. How far can one push before triggering an international diplomatic incident. Likewise, many modern naval missions are surprisingly mundane. Oceanographic surveys, reconnaissance, general patrol and such. My only gripe with DW is the generated missions are about blowing stuff up and the generator doesn't necessarily give you enough time to plot a good solution before the target escapes. It is quaint the first few times, but becomes dull quickly.
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