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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#2 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() Submarine sims are very small niche but sub fans will buy it all up like crazy.I think a better business model for them would of been to make study sims wherein one sub plus a campaign is released.Would be excellent to walk in to your local Walmart and see " TypeVII Submarine w/black sea campaign".....you would buy each and every one up. ![]() |
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#3 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#4 |
Watch
![]() Join Date: May 2011
Location: USA
Posts: 26
Downloads: 73
Uploads: 1
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I'm glad they're keeping the series alive. Maybe they'll realize after SH Online fails that it's in the best interest of fans and business to release a serious sub sim. Kind of like when Maxis released "Sim Cities Societies" where they nerfed the simulation and now are back to making (supposedly) a real sim city game.
Microsoft Flight seems to be tanking. I wonder if Microsoft will go back and make a real flight simulator. After SH Online fails, I hope Ubi makes a real SH6. If they don't make a serious sub sim, maybe there will be room for independent developers to make one (like X-Plane). That guy behind X-Plane has made a ton of money. http://techhaze.com/2010/03/intervie...-austin-meyer/ Until then, I'm very grateful to the modding community for making SH5 a lot of fun to play. |
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#5 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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I was even scared to imagine what it would be!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#6 |
Black Magic
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There's a fundamental flaw in their business model. It's clear that they and many other developers are targeting the casual gamer and the kiddies. The flaw is these people are not brand loyal - they will switch to the next big thing in a heart beat. All they (upper management) see is short term profits. Short term profits do not sustain a business. If they were to target the brand loyal consumers and actually develop something real that was fully tested and worked as delivered and charged a premium price for it they would get repeat customers. Repeat customers sustain a business. I would gladly pay $100 for a sub sim that was near perfect as delivered AND was an actual sim and not an arcade game.
But sadly this will probably never happen. The Gen X and Gen Y kiddies are the instant gratification generation and they want everything now. The developers are tailoring to them and forgetting about everyone else because that's where the short term profits are ![]() |
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#7 | |
Stowaway
Posts: n/a
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#8 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#9 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#10 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I'm going to stay cautious optimistic. I hope"
Note that the above doesn't mean I'll actually play it... SH5 with mods has sucked me in pretty deep. |
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#11 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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SH5 wasn't exactly a sim but a migration to console, it didn't fail and you're expecting the next game to lean toward PC? Heck even the 'online' phase is enough to see that it won't be a sim. But if sim gamers run out and buy it then what the heck no failures or jobs lost and business goes on as usual.
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#12 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#13 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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