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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
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You can remove range from the equation by selecting Unlimited Fuel from the Realism settings. Just pretend you met up with a floating Esso station - a covert German tanker or a generous u-boat.
![]() If absolute survivability is your primary goal, you take the IXB because the type VII boats are not available with the 10th flotilla, although if you are driving a VII when you transfer, you might get to keep it (but all type VII have a 6,500 nm range at 12 knots. The tanker will have to become your personal tag-along. However, at the cost of 2 extra seconds of diving time, you can get the huge range increase offered by both the IXC and IXC/40. IXB: dive time = 35 seconds range = 8,700 nm at 12 knots IXC: dive time = 37 seconds range = 11,000 nm at 12 knots IXC/40: dive time = 37 seconds range = 11,400 nm at 12 knots IXD2: dive time = 42 seconds range = 23,700 nm at 12 knots Although crush depths were different historically (and many boats exceeded these and still returned to the surface), the game does not model these; all type IX boats are 165 meters (all type VII are 150 meters). You can alter these by editing the appropriate .cfg files. Caveat: how many boats exceeded the above crush depths and did not return to the surface is anybody's guess.
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