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Old 04-25-12, 03:29 PM   #1
Echolot
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We need to test at which depth the AI is not working anymore.

Maybe the dds files stores the changes with terrain editors texture brushes, the raw files for noise, circular and the other hight map related brush (starting game to check the name atm).

Edit: Level Brush to smooth the terrain
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Old 04-25-12, 03:33 PM   #2
Trevally.
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How do you edit a raw file
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Old 04-25-12, 04:15 PM   #3
TheDarkWraith
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Originally Posted by Trevally. View Post
How do you edit a raw file
Photoshop has native support for RAW files (file-->Open).

A RAW file is nothing but a string of bytes in sequential order (there is no layout/structure/meaning)
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Old 04-25-12, 04:25 PM   #4
TheDarkWraith
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Originally Posted by Echolot View Post
We need to test at which depth the AI is not working anymore.

Maybe the dds files stores the changes with terrain editors texture brushes, the raw files for noise, circular and the other hight map related brush (starting game to check the name atm).

Edit: Level Brush to smooth the terrain
I just found out about Sober's dredging a little too late...I dredged out a nice valley so that when the patrolling escort would hear me he should be able to continue on...but no. Once he jumped out of cruise status and into alert status it was all stop and never moving again no matter what I did. I disabled IRAI and did the same test again and had same result. As soon as the enemy detects you they get maybe 5-10 seconds of reaction time then they go all stop and switch everything off. I don't understand why. This seems to only happen in scapa flow
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Old 04-25-12, 04:38 PM   #5
Trevally.
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These units "portDefense.mis" are place in the game by Random Gen Groups and use waypoints to travel around the game world (looped back to first point).
I think this issue is not just in scapa, but most ports where there is land and shallow water.

DDs that never stop (deep sea) are from convoys and are place in the game by generators and use the common paths set by nodes to travel around the game world (a to b).

Could it be this method of generation and waypoints that is causing the problem


Edit - no it can't be as this is also the method used in single missions and they work ok
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Old 04-25-12, 05:38 PM   #6
TheDarkWraith
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Originally Posted by Trevally. View Post
These units "portDefense.mis" are place in the game by Random Gen Groups and use waypoints to travel around the game world (looped back to first point).
I think this issue is not just in scapa, but most ports where there is land and shallow water.

DDs that never stop (deep sea) are from convoys and are place in the game by generators and use the common paths set by nodes to travel around the game world (a to b).

Could it be this method of generation and waypoints that is causing the problem


Edit - no it can't be as this is also the method used in single missions and they work ok
I've added a V&W destroyer to the port defense. It's not a random group or anything but the actual ship. I gave it waypoints. Testing now to see how it behaves
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Old 04-25-12, 08:00 PM   #7
ADMIRALTIA
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Originally Posted by TheDarkWraith View Post
I've added a V&W destroyer to the port defense. It's not a random group or anything but the actual ship. I gave it waypoints. Testing now to see how it behaves
And in no time another version is out. Just when you think you've got the latest version of the mod. All hail the persistent modders in SUBSIM
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Old 04-25-12, 08:23 PM   #8
TheDarkWraith
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And in no time another version is out. Just when you think you've got the latest version of the mod. All hail the persistent modders in SUBSIM
Such is the life of progression and perfection And yes, v36 is just about to be released

I had to be devious on this one...the HK director now has the ability to ram. If you surface without checking for contacts first you could get a nasty surprise! Since he is the one who sits motionless and quiet you'd never know he's there unless you check for contacts first. He has the ability to fall back from the group and wait for you to surface (has a pretty long wait time before he has to rejoin the group)
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Old 04-25-12, 08:38 PM   #9
ADMIRALTIA
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Such is the life of progression and perfection And yes, v36 is just about to be released

I had to be devious on this one...the HK director now has the ability to ram. If you surface without checking for contacts first you could get a nasty surprise! Since he is the one who sits motionless and quiet you'd never know he's there unless you check for contacts first. He has the ability to fall back from the group and wait for you to surface (has a pretty long wait time before he has to rejoin the group)
Well that makes everybody's lives harder. But its better than the vanilla retarded AI that does nearly absolutely nothing.

Short story I had A DD right on top of me (it was vanilla AI) and it was very shallow Im within its Hydrophone range and suddenly nothing happended WTF.
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