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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Quote:
![]() Questions, and good ones too. 1) Your sound man is constantly sweeping for contacts when underwater, whether you ask him to or not. The ones you're referring to are contacts that his skill level hasn't risen enough to identify yet. Pumping points into his skill level will vastly improve this. Until then you can, if you like, drop to TC1 at set intervals to do a sweep yourself, but if he's not reporting them it's not because he's not listening, he's just not hearing them because he hasn't got enough experience yet. 2) The ranges for the various hydrophones are listed on the equipment menus. They're typically around 20km, which is far longer than eyeballs. 3) Yes, in theory. Whether this is actually modeled correctly in the game I don't know, as it would take considerable testing. Rule of thumb, though, you should be below 30m for maximum range IF the hydrophone is modeled right.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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