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Old 04-20-12, 02:42 PM   #1
GalaxianFive
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Join Date: Mar 2012
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Quote:
Originally Posted by GalaxianFive View Post
Yeah but the patch broke something. I was playing the demo yesterday and it was great!. Was all set to buy it but thought I would give it one more go to make sure today but it downloaded the latest patch automatically and now the demo dosn't work it sticks on the company title screen and dosn't even reach the main menu screen! and according to someone with the full game the menu items no longer work. I think sombody in scandinavia is going to be putting in some weekend overtime. A great shame that such a good game is being ruined by glitches.

Fixed It, found out on another forum that I had to delete and re-install. Only took me 1 1/2 hours to find out!!!!
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Old 05-04-12, 10:34 AM   #2
0rpheus
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Another patch just went live on Steam:

Quote:
1.0.5.6 (05-04-2012)

GUI:
- Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.
- Updated: Made clearer what units isn't ready for launch in Flight Deck.
- Fixed: Problem selecting group from Units Panel after it had previously been selected.

Satellite Map:
- Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.
- Fixed: Properly destroyed Jamming vector line when loading new level.

Gameplay:
- Added: Gradual decline in hit % over range for multipurpose guns.
- Updated: AI submarines will fire at all targets in torpedo range.
- Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.
- Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.
- Updated: Increased chance of component damage on impact.
- Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.
- Updated: Tweaked HitPercent vs. air.
- Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.
- Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.
- Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.
- Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.

Scenarios:
- Added: New multiplayer and skirmish scenario: "War of the Roses".
- Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".

Database:
- Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.
- Added: Alternative sub positions added to Jutland scenario.
- Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.
- Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance!
- Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.
- Updated: Guns/gatlings shots/min reduced.
- Updated: Guns with MaxSimultanousShots > 1 changed to 1.
- Updated: JAS39 upgraded to E: longer range, supercruise.
- Updated: Semiactive radar removed from missiles.
- Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).
- Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.
- Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.
- Updated: Removed Gau12 gun from NH90 helicopter.
- Updated: Increased max speeds for Virginia, Ohio and Astute submarines.
- Updated: Increased max depth for Virginia.
- Updated: Massive increase in fuel on tanker aircraft.
- Updated: HitPercent for all CIWS incresed.
- Updated: Reduced minimum range for AA guns.
- Fixed: Sea Skua req weapon control (semihoming).
- Fixed: Absalon radar corrected to Smart-L.
- Fixed: F125 gun corrected to Otobreda 127 mm.
- Fixed: Non-helo UAVs set minimum speed to non-zero.

Input:
- Fixed: Missing mouse cursor on some systems.
- Fixed: Reset input when game loses focus.

Sound:
- Fixed: Stopped all 3D sounds when playing victory/defeat sound.

Misc:
- Fixed: More memory leaks removed.
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Old 05-04-12, 11:33 AM   #3
Bilge_Rat
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looks good.
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Old 05-04-12, 01:20 PM   #4
Herman
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I disagree. It looks horrid. I just tried the new scenario attached and managed to lock it up five times in a row. Complete freeze that had to be shut down from with Task Manager.

I then switched sides and brought the game to a standstill, literally. There weren't even any missiles in the air when it happened. I don't know what they did, but I just cringe to think of how this new scen will explode in MP from the lag.
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Old 05-04-12, 02:42 PM   #5
0rpheus
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Quote:
Originally Posted by Herman View Post
I disagree. It looks horrid. I just tried the new scenario attached and managed to lock it up five times in a row. Complete freeze that had to be shut down from with Task Manager.

I then switched sides and brought the game to a standstill, literally. There weren't even any missiles in the air when it happened. I don't know what they did, but I just cringe to think of how this new scen will explode in MP from the lag.

Works fine for me, just loaded it up and had a go at the new one for a few mins. No crashes, no initial slowdown. Maybe try verify game files in steam?
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Old 05-04-12, 06:10 PM   #6
Sorge
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Join Date: Feb 2008
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Quote:
Originally Posted by Herman View Post
I disagree. It looks horrid. I just tried the new scenario attached and managed to lock it up five times in a row. Complete freeze that had to be shut down from with Task Manager.

I then switched sides and brought the game to a standstill, literally. There weren't even any missiles in the air when it happened. I don't know what they did, but I just cringe to think of how this new scen will explode in MP from the lag.
I initially had a problem with the game when the patch downloaded in Steam (the main menu would become non-functional and I couldn't do anything in the game). Uninstalling and reinstalling the game seemed to fix it. You might try that and see what happens.
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Old 05-04-12, 06:58 PM   #7
Herman
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Thanks for the suggestions. I tried them, but no luck or improvement.
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Old 05-05-12, 01:12 PM   #8
Bilge_Rat
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I tried the patch and everything still works well. I see they made some gameplay improvements.

Has anyone else noticed that they released better quality skins for some aircraft and ships? I am not sure if this is new or I just did not notice it before.
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