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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8776 | |
Black Magic
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#8777 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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It is just and idea - I`m not good in this, so I`d like just to ask.
Is it possible to add this improvements for better accuracy - speed and deep. If I missed something - sorry ![]() ![]() Now you can change the course by scrolling (about 5 degrees - it`s depends on the mouse settings - I think - more accuracy step by one line up/down - am I right?). On the screen right on the bottom. Best regards, Kurtz ![]() |
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#8778 |
Black Magic
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#8779 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Continued the campaign an found a convoi of 7 ships with a destroyer. I sunk the destroyer first, no DM. Sunk the freighters (7) and ended up with 2 new DMs on the map. I am having the feeling that it might be related to the ship (the type, the tonnage) or something. But that is only a wild guess. I saw, however, that the DMs that do appear, seem to be always of the same shiptypes...
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![]() ![]() Die Geschichte lehrt die Menschen, dass die Geschichte die Menschen nichts lehrt. Gandhi Last edited by Meldric; 04-19-12 at 05:11 AM. |
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#8780 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Sorry...
![]() I meant to add new function for mouse. When you put mouse above this bars and scroll mousewheel to change value (speed and the deep by scrolling). Is it possible? I`d like scroll on the horizontal bar (green) for deep - more precise, faster? And the same for speed on the vertical bar (black) - not by clicking ![]() ![]() |
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#8781 |
Black Magic
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Might have possibly found another way to get the destroyed units. If everything works then the destroyed marks will be displayed at the exact location where the unit was destroyed. It will also be able to discern type of unit and whether friendly, foe, or neutral. It will also be able to tell you the depth the unit was at when it was destroyed (good for AI subs). Coding and testing currently. I will be using another DLL that I created to make this work (hopefully)
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#8782 |
Ace of the deep .
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Would it be possible to pull some info from the save game file in real time and display it in game . We really need damage bars or just display the line in yellow in game for the crew . I was thinking this line in the save game file . I might not be the right way to go about it .
[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1.CrewMember] ID=Crew-Jr-NCO-Rank-1-Engine NameDisplayable=Willi Pelz CrewMemberNameIDLinks=NULL DateOfBirth=1941-12-07 00:00:00 Head=12 Voice=0 Tatoo=0 Rank=Captain-Rank-2 CurrentExperience=65.878487 SpecialAbilities=Ability-Active-Overcharge-Diesel,-1,Ability-Active-Overcharge-Electric,-1,Ability-Active-Overcharge-Diesel,1,Ability-Active-Overcharge-Electric,1 SpecialAbilityTimers=100000000,100000000,100000000 ,100000000 SpecialAbilityDurations=86400,86400,86400,86400 SpecialAbilityOldDurations=0,0,0,0 SpecialAbilityCooldowns=0,0,0,0 SpecialAbilityOldCooldowns=0,0,0,0 Morale=5.763228 MoralePool=5.000000 PointsInvestedIn=0 Medals= Patrols=0 Notes= Hitpoints=5.000000 RenownCost=250.000000 Health=1.000000 CurrentStatus=ON_DUTY Efficiency=1.000000 PotentialEfficiency=1.000000 HumanEfficiency=1.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=2 DamageDescription1=NULL,0,0.1,0.9,Minor Wound,NULL,0.1,0.1,31.9247 DamageDescription2=NULL,0.2,0.3,0.7,It's just a scratch,NULL,0.3,0.3,41.9328 DamageDescription3=NULL,0.4,0.5,0.5,Broken Arm,HumanDamageArmwound,0.5,0.5,835.729 DamageDescription4=NULL,0.6,0.7,0.3,Liver wound,HumanDamageArmwound,0.7,0.7,144.429 DamageDescription5=NULL,0.8,0.9,0.1,Sucking chest wound,HumanDamageLegWound,0.9,0.9,3135.83 Last edited by THE_MASK; 04-21-12 at 05:57 PM. |
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#8783 |
Ace of the deep .
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This thread has the most views of any silent hunter 3, 4, 5 thread
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#8784 | |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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By the way: I realized that many strings in the german menu.txt are not translated... Would you be interested if I would rework that file? |
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#8785 | |
Black Magic
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#8786 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Hi all,
After seeing the movie U-571 for the first time last weekend, the old love returned in full. (not because of the movie, I am just fascinated by U-boats) ![]() Having dusted off my copy of 'U boat war patrol' I now want to do something interactive. So I bought SHV. Although i noted it is 'different' from my beloved GWX'ed SHIII, i saw that there are some great mods around; this looks to be 'the one'. Is the mod mentioned on page 1 of this huge thread the latest version? Thanks in advance, and especially you TheDarkWraith for bringing this to the community.
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Daddy cool ![]() |
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#8787 |
Black Magic
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#8788 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Ok, I translated the missing strings now (quite a few), but I am not sure if I always got the right context for it. So I will use the file to play some hours and then provide it to TDW (probably with some corrections)...
Any news on the DMs yet? |
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#8789 | |
Black Magic
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#8790 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Hi!
Btw, I did not take any of the strings from Ruby2000s DeutschMod, because I did not even think of it (stupid me!)... but anyhow Rubys file does contain much more Strings for the campaigns... What I did was just translate the file that is included in this Mod (NewUIs). I also translated all strings (also the ones that were left in english in the DeutschMod). I feel that I have maybe done work again that has been done before now, but I thought of it too late... ![]() @Ruby: If you would like to use the missing translated Strings for DeutschMod, I can send the file over... |
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dbrn, favorite, new ui |
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