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#1 | |
Navy Seal
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To work out the adjacent of a triangle you need to know the angle A and the opposite.
So when you lock onto a ship (after ID) pressing the space bar sends the mast height (opposite) to the TDC where angle A can be measured to give range. So yes you must lock onto the ship ![]() Quote:
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#2 | |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
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No man...I know the trig involved...Tan (mast height angle)=mast height (oppisite) / distance (adjacent)....what I'm saying is...the real TDC did solve the the range componet. Think they used Trig tables of know angles then calculated what the distance on their own....then put that into the TDC as the Range to target....so mast height to the TDC makes no sense to me. My bigger problem is...I HAVE to lock a ship to USE the stadimeter or the recce manual. This is a huge turn off to me....plus i think its more time consuming and SA sucking. Obviously i'm not using any MODS until i get my new computer....so that was my question....whether there is a MOD that separtes "Locking" a ship....with the fuctionality of the Recce Man and Stadimeter. I would perfer a Stadimeter that just gives out an angle (or at least shows the angle)...to which a note pad would do the trig if you were allowed to manually enter mast height...vice....."selecting a ship" with the recce man. I personally dont like the way it is (what else is new). I guess I would perfer options.....vice one way to use the range finder.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#3 | |||
Navy Seal
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It also has an option to follow the target Quote:
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#4 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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![]() Yeah I'll put on my modding hat....its right next to my engineering hat and carpentry skillz hat. Oh wait...i dont own a hat! ![]() ![]() ![]()
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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