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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
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I'm at work now and will be going on holiday for a few days. Look at the links and tell me what your shopping list of info is and I can get it for you.
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#17 |
Stowaway
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Good images of the left and right si.........
OOPS!! Port and Starboard sides will help when doing the textures. I'll UV map it so it looks correct. ![]() I'll be gone for a few weeks myself but I'll use a Motel computer, when I can, to do research until I get home or stea.. I mean borrow... a NoteBook. ![]() I'm pretty sure what I'm thinking will get the roll-off torpedos. I also think I can get the DC's to do a roll-off. Oh... those Rocket launcher do a fold out right? Last edited by Madox58; 03-26-12 at 08:15 PM. |
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#18 |
Fleet Admiral
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There is a subsim bonus prize, plus the pt-boat prizes.
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#19 |
Fleet Admiral
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4.1 update
Prizes updated ![]() Research links added ![]() I'm working on getting some line drawings in pdf format, hopefully withing the week. ![]()
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#20 |
Fleet Admiral
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On a side note, anybody know anything about sound editing? I'm planning on recording the engines so I can insert the sounds in the game.
What needs to be done to insert them (the engine sounds) into the game? Is there just the default engine sounds in the game or is is possible to link a new file with this model?
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#21 | |
Stowaway
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Of course S3D will handle all that. ![]() |
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#22 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
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About, time, or is this a april fools joke, that's why I waited to post, a pt campaign would be great, I worked on that pt 109 mod that was floating around in here and got it too work, torpedoes and all, but couldn't get rid of those butt ugly 20 mm tubs, figured out how to get the 40mm off the bow, that always made me sea sick. well good luck
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#23 | |
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#24 |
Fleet Admiral
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update 4.6.12
Video added
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#25 | |
Stowaway
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![]() My understanding is that We are going to create a playable Higgins that matches the PT he is involved with in real life. ![]() There's alot of areas that help will be needed in and I have waved any rewards offered. (That means I will not accept rewards so they can be given to those that assist if they want them.) I am re-installing SH4 to test the Alpha PT and do some special animation work as a start. 3D work is also under way for a better visual in all areas. If there is a need for anything special? It will be created. ![]() |
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#26 | |
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I got 2 books mailed off today. Yell when you get them.
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#27 | |
Stowaway
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It would make it much easier to work on the torpedo roll off animations. |
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#28 |
Stowaway
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Sh4 installed and did a quick test of the PT alpha.
Went digging through different DVD's and found alot of good 3D stuff that was intended for GWX 4. They've just found a new home. ![]() The .50 cal needs a small bit of work to make the twin look proper but that's minor work. I also was notified today that I should have 2 weeks off before my next job on the road. ![]() |
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#29 |
Stowaway
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Package arrived today.
![]() Lots of questions I had were answered just flipping through the books. ![]() Looking for proper colors to use for the texture I found this...... ![]() 1944 20L MasterPattern I'm nearly ready to check the new hull and deck work in Game but would like to get the textures placed on it. So are the colors right? or can you give me a better selection? http://www.pt103.com Has some great reference stuff also. As I was looking at the in-Game .50 cal for use to build the twin, I noticed the scale is wrong in areas but it's a good model to work with. Now there's another area that I need to think on. The twin .50's rotate in two areas right? At the first mounting point below the Guns. And then the whole thing rotates by useing your body, correct? This may not be possible to do in SH4 correctly. Once I get to modeling that area I'll try a few thoughts I have but no promises on it. Last edited by Madox58; 04-16-12 at 03:51 PM. |
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#30 |
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Rgr that. I'll look up the paint color later. Knee deep in work now
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