SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-13-12, 09:38 PM   #1
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
hey, would someone be able to tell me how to make an AI ship playable?? The sub I'm still working on but I want to be able to switch focus as I get very annoyed so having something else to look at will help.

The ship is a BB, it's only AI as far as I know, and I want to make her playable. How would I got about that. please help me as this will be my first attempt at doing something like this ^^

Also, the British Sub I have is Currently very low on torpedo storage, how do I successfully add 12 slots of storage for the bow torpedo room??
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 04-15-12, 12:15 AM   #2
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by yoshida-kun View Post

Also, the British Sub I have is Currently very low on torpedo storage, how do I successfully add 12 slots of storage for the bow torpedo room??
You need to make changes in two places:
Data/Submarine/NSS_U/NSS_.sim
Data/Submarine/NSS_U/NSS_U.upc

1. Open the NSS_U.sim with Silent 3ditor (S3D).
2. Open the wpn_SubTorpedoSys
3. On the right side, find 'Rooms' open it.
4. Find 'Fore' and open it.
5. You should have Storage[4]
6. Right click on Storage and select "Add Array Item"
7. Do this until it says Storage[12], you will have items [0] to [11]
8. Save.

1. Open the NSS_U.upc with notepad.
2. Find the section:

[UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=8
IDLinkAmmunitionIntervalDefault1= NULL, NULL, MkVIIITorpedo, 4

Change Capacity=12
Change IDLinkAmmunitionIntervalDefault1= NULL, NULL, MkVIIITorpedo, 12

3. Save.


OK, now that I have shown how it should be done. One question, did you take this sub from another MOD? As written, adding the extra storage does not work.

1. The torpedo tube type used on the sub does not exist in the stock files and is not in the mod.
2. The torpedoes used do not exist in the stock game and are not included in the MOD.
3. When you open the wpn_SubTorpedoSys is shows 4 storage for the "Rooms/Aft", there is NO aft torpedo room so this should not be there.
4. When you go to the equipment screen in game, you will notice in the Forward Torpedo room (the one on the right) there are no torpedo tubes listed, they do not exist. I do not mean the torpedo room screen where you see four torpedoes, I mean the equipment screen with the equipment used in each compartment.
5. Because of the above mistakes, the storage will not show since you are filling it with torpedoes that do not exist in the MOD.

So basically the sub needs a complete overhaul and either add the necessary equipment or use equipment that is in the game.

I did get the storage to work and the tubes to show by changing the tubes to "TorpedoTube21inUS" on the tubes AND in the bunker, and changing the torpedoes to "Mk14Torpedo"

So if this sub is taken from another MOD there are necessary files missing to make it work.

The explanation above is how to add more torpedoes to storage but it will not work unless the necessary tubes and torpedoes are available to use. For this sub to work properly you need the necessary files from the MOD it was from, or convert it all to equipment that is available to you in the stock game. The torpedoes may not be the only problem, the sub may use other equipment such as radars that are not stock, so I do not know how much of the sub actually works.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 04-15-12, 05:45 AM   #3
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
Thanks on the torpedo storage.

And no I downloaded as a single Submarine, not part of any mod.
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 04-15-12, 01:00 PM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by yoshida-kun View Post
Thanks on the torpedo storage.

And no I downloaded as a single Submarine, not part of any mod.
Ok,well then they must have used it with some other MOD then, because of the missing parts. But I don't know what that mod would be.

So after you add the storage go to the Data/Submarine/NSS_U/NSS_U.upc
and find the four torpedo tubes (they are in compartment 4).

Change this line on all four tubes, it will change the tube to US and the torpedo to MK14:
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo

In the bunker change this line to use the MK14
IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk14Torpedo, 12

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 04-15-12, 01:16 PM   #5
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by yoshida-kun View Post
Thanks on the torpedo storage.

And no I downloaded as a single Submarine, not part of any mod.
There are some radars that are different too, so I suggest you do what Keltos and leadtail mentioned and download WDAD, then the sub should work without changing any tubes or torpedoes since the file are in the MOD. That NSS_U is in that mod but I don't know if it is the exact same one you have.

Here are links that sidslotm posted, the original link is broken:

http://www.gamefront.com/files/20847636/WDAD_v100_7z

and this is a patch:

http://www.gamefront.com/files/20847...V100_Patch1_7z


Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 04-15-12, 01:29 PM   #6
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
thank you, you guys have been great
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.