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Old 04-12-12, 11:15 AM   #1
Mysanthropus
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That sounds really great... sh3 commander mod. I'll get it. I understand with your comment that this mod is compatible with all of supermods isn't it?

So, first i install sh3, then i install GWX (for example) and finally i install sh3 commander?

Thank you
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Old 04-12-12, 12:03 PM   #2
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Actually SH3 Commander is a stand alone mod that works with SH3. It is installed outside of SH3. I would recommend getting Sailor Steve's ships name mod to go with SH3 Commander, it adds a lot more names for the ships.

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Old 04-12-12, 03:45 PM   #3
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Quote:
Originally Posted by Mysanthropus View Post
So, first i install sh3, then i install GWX (for example) and finally i install sh3 commander?
As HW3 said, Commander doesn't care when you install it, at least where the supermods are concerned. It's kind of hard to get it to work if you install it before SH3.

I does install to it's own folder outside the game, and runs things from there. With GWX there is a special file needed. You can get it from the link above Jimbuna's signature.
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Old 04-12-12, 03:50 PM   #4
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Hi Mysanthropus. Welcome to Subsim.
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Old 04-13-12, 11:48 AM   #5
Mysanthropus
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Ok, thank you everybody for your kind help and excuse me for my poor english.

See you on the seas
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Old 04-20-12, 09:23 AM   #6
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I did finally reinstall and everything works fine. Its amazing how sh3 can change with GWX... it really seems to be another game. Marvellous work of developpers, really great and involving experience of game. Fantastic!!!!

Now i'm playing my first carrer and i begin to have some questions. I'll try to simplify:

- In GWX the ships has no identifying colours (enemy, neutral...). Can i get it with a compatible mod? (i'm new and a little lazy)

- I also would like to keep the little tail or trail over my sub and over ships indicating route. I find it really difficult without it.

- When i receive messages from bdu or other subs (i like this improvement) i'm not sure of understand the informations displayed such as "W (number), Sea (number) or about convoys (4 numbers and two letters). I've been searching in this forum but i didn't find anything about it.

- Finally in sh3 commander there is an option called model effects. I've read the information in the guide but i'm not sure of understand it. It's an option to enter malfunctions in our sub? and we receive messages about this malfunctions or we must guess? can we repair these malfunctions or must we return to base? do you recommend me to activate this option?

That's all for the moment. I'm just new and i'm a little lost.

Thank you for your help and patience
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Old 04-20-12, 09:43 AM   #7
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Quote:
Originally Posted by Mysanthropus View Post
I- In GWX the ships has no identifying colours (enemy, neutral...). Can i get it with a compatible mod? (i'm new and a little lazy)
Here is the link to Jimbuna's Gamefront page. You'll see a mod called GWX-Contact_Color.7z. It will restore the colors and, I think, the tails as well, though I don't know because I like the realism of not knowing so I've never used it.

Quote:
- When i receive messages from bdu or other subs (i like this improvement) i'm not sure of understand the informations displayed such as "W (number), Sea (number) or about convoys (4 numbers and two letters). I've been searching in this forum but i didn't find anything about it.
First you should understand that most of those messages are from real life and are for immersion (to make it feel real) only and aren't really ships in the game. The ones with "W" or "Sea" are weather reports. "W" is for wave height and "Sea" refers to the Sea State, which is from the Beafort Scale. Both are also from real life and have nothing to do with the game.
http://en.wikipedia.org/wiki/Beaufort_scale

The convoy contacts are Kriegsmarine Grid coordinates. The game only goes to Letters and Two numbers. The other two numbers show the position within the grid itself.
http://uboat.net/maps/grid.html

Again the game doesn't go to four numbers, so if you see that it's just to make you feel like other things are happening in the world, and doesn't really work in the game.
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Old 04-20-12, 12:44 PM   #8
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Quote:
Originally Posted by Mysanthropus View Post
- Finally in sh3 commander there is an option called model effects. I've read the information in the guide but i'm not sure of understand it. It's an option to enter malfunctions in our sub? and we receive messages about this malfunctions or we must guess? can we repair these malfunctions or must we return to base? do you recommend me to activate this option?
It is for malfunctions and sabotage. I believe you can enable malfunctions only or enable malfunctions/sabotage together.

No, there is no notification. Things just quit working. You just hope you don't discover them at a bad time.

There's no way to repair them I believe unless you save and re-load. IIRC, the malfunction dissappears when you reload. Depending on severity, I'll wait a bit to do that. I even gone out of my way and docked at a supply ship to get "repairs". I think I was having a fuel leak. My range at current speed would barely get me to my patrol zone.

Besides a fuel leak, I've had issues when going to Flank speed, it would go to stop instead. Embarrassing and dangerous in a crash dive. I seem to remember a periscope issue as well. I'm sure there are other problems that I haven't seen or noticed.

Definitely activate them. They do add a little spice at times, but I don't worry about them until I find them. I don't activate the sabotage option unless I'm based somewhere other than Germany.

Oh yeah....Welcome aboard!

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Old 04-20-12, 04:00 PM   #9
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I can't see the link in Steve's post so here it is just in case:

http://www.gamefront.com/files/20814...ntact_Color_7z

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