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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What would improve the game model/gameplay most noticeably? | |||
Addition of sonar launch transients (to be able to detect those missile slinging subs right off your bow) |
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25 | 35.21% |
Better Torp wireguidance input (changing speed, depth, active/passive for torps in transit thru the wire) |
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10 | 14.08% |
Better FFG Helo control (dipping sonar, active/passive, torp settings) |
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29 | 40.85% |
None of the above |
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7 | 9.86% |
Voters: 71. You may not vote on this poll |
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#11 |
Watch
![]() Join Date: Dec 2005
Location: Brandon, FL
Posts: 18
Downloads: 0
Uploads: 0
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Transients and active showing up on the PBB. Also an "Emergency deep" order for subs. SH3 has a crash dive order and I was surprised when I found DW didn't have a similar setup.
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ET1/SS (SSN 647, SSN 676) |
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