![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Dec 2011
Posts: 54
Downloads: 4
Uploads: 0
|
![]()
That is absolutely heartbreaking to have gotten so close to a miraculous escape and then to lose everything *wince*
|
![]() |
![]() |
![]() |
#2 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
|
![]()
Excellent read, so very close to saving the crew!
|
![]() |
![]() |
![]() |
#3 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
|
![]()
...the horrible thing is, this must have happened so many times in real life, they thought they'd made it, then BANG - finished.
its quite frighteneing visualizing it as i was reading. and after 12 patrols, a good crew too. ![]()
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
![]() |
![]() |
![]() |
#4 | |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
|
![]() Quote:
![]() Hope you don't think I'm hijacking, but its relating to a similar experience I had last night west of the Canaries. I was in my VIIC and I'd already sunk 4 merchants. A Black Swan Class escort lit me up with his searchlight. (I was using the mantra of 'Be More Aggressive' after all.) After a crash dive I thought I'd take it to 160m and follow the convoy along throwing caution to the wind, ahead standard, silent running off, whilst I reloaded my torps. After a few 'wasserbomb' warnings and a lot of rocking about without damage, I thought I'd crank it up to flank speed and follow my course straight to cut underneath the convoy, and sit and wait for them to come to me whilst I reloaded. (Yes, too reckless I know, but I was 'being more aggressive'.) Another 'wasserbomb' warning, then a long pause, then BANG, sub almost tipped 90 degrees over: Deck gun destroyed, radio destroyed, hydrophone destroyed, fore batteries destroyed. Major flooding. I started to sink and slammed it into back emergency, managing only 2kts, but still sinking slowly. I stopped at about 230m and managed to get the flooding under control. Once I'd stabilised the sub I ordered all stop, as I wasn't going to get any power from my electrics anymore, and went to silent running, hanging in the water whilst the Black Swan gave me hell. Miraculously he never found his target again and after another four or five depth charge runs, and some bouncing around, I was left alone. I had to break silent running again to stop some flooding which reappeared in the bow torpedo room, but man I was lucky. After my brush with oblivion, my only objectives now were getting some fresh air into the pressure hull, then getting to dry land. With no hydrophone and no idea what was going on above my head, I gave it 24 hours sitting motionless right where I was, then bit the bullet and blew ballast. Popped the hatch, nothing in sight, I breathed a sigh of relief and headed back to base, crippled but happy to be alive, and kind of smug that I'd put 20,000 tons at the bottom in any case. Last edited by Harald_Lange; 04-03-12 at 10:20 AM. |
|
![]() |
![]() |
![]() |
#5 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
|
![]()
It's the worst feeling in the world to watch that needle turn around without any power to stop it...
At that point, I'm just shouting to myself, apologizing for all the tankers I sunk, and just begging to be able to surrender alive. I'm surprised that your hull caved in at such extreme depth, and only after you were already rising. I thought the damage model in silent hunter was simpler than that. I'm guessing extreme depth progressively damages the hull?
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
|
![]()
Yes, it does. Once you are below "true crush depth", the damage model begins applying DOT to the Hull Integrity (in stock. Supermods deal with this). The hull integrity is directly proportional to the calculation of true crush depth; specifically, the lower your hull integrity, the shallower true crush depth becomes. Once hull integrity is below 30%, one can no longer crash dive without risking death and anything below 20% is certain death unless you are already at or near periscope depth when you blow ballasts. This stock damage model is not realistic, but was apparently easy to program, hence its presence. I know GWX uses a completely different damage model that uses the percentage as an influence on pressure hull failure and compartment flooding. In that damage model, it is the flooding that gets you. Once your boat surpasses the randomly generated true crush depth, you implode. No false hopes of recovery. It is over.
|
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
|
![]()
Yeah, that's a grim end. Still frankly amazed your boat went as deep as it did before imploding.
![]() Kinda like the scene in 'Das Boot' where they dive out of control off Gibraltar and despite all their efforts they can't recover. The chief ends up just muttering, "We can't hold her...." They were just waiting for the end at that point.
__________________
...I fought in many guises, many names, but always me. Patton
|
![]() |
![]() |
![]() |
#8 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
|
![]() Quote:
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
|
![]() |
![]() |
![]() |
#9 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
|
![]()
It is interesting how the damage/flooding model works...
I am using GWX, OLC, and h.Sie's mods which include the Longer Repair Time. My IXC was depth charged and damaged at 160 meters. Several compartments damaged, hydrophone destroyed, forward batteries damaged, main pump and compressor also damaged. Scrolling thru the individual compartments doing the assesment, there was no indication of flooding (no repair time for flooding indicated.) I had to run at 2 knots to hold depth, which indicated a heavy boat, but I could not begin repairs until the DD's moved away which took about one hour. When I went off of silent running I got flooding repair times!! The two compartments each estimated about two hours to stop the flooding, but no estimate until the compartment damage would be repaired. The repair to the main pump was estimated to take 41 hours. After surfacing I began the long voyage home. Repair was effected to several of the subsystems, but I kept getting a damage report on the left rudder which did not display on the crew/boat condition screen. I did have full directional control of the boat. After some 20 hours on the surface, I got the "Boat Destroyed by Flooding." ![]() I availed myself of the "Surrender" option, so at least we were alive !!!! Since there was no indication of flooding repairs and the repair gang (Officer and about 8 repair petty officers placed in the "Repair" billets) were working the whole time, I was surprised at this turn of events. I believe that the unavaliability of the Main Pump was the key as there was no way to remove the leaking water to the ballast tanks where it could be blown out. sigh.... AD |
![]() |
![]() |
![]() |
#10 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
|
![]()
Yeah, that's one of those annoying things in SHIII. At least you got to abandon ship and live to tell the story to your grandkids
![]()
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|