![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
OK! I'm back from Madrid where I have been feasting on Churros, tiny prawns and gigantic oysters all washed down with a well chilled Alberino. It's CCIP's turn so I'll chase him up when I get home from work tonight.
|
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
20th Dec
A large number of ships are still clustered at Moresby and, well, to be frank, they are irritating me a bit. I've ordered my bombers from Rabaul to go and cause trouble. In preparation I've moved my brand new squad of Oscars to Lae to provide some escort duties although I'm not overly concerned about losing aircraft. In fact, I'm hoping we do run into some sort of heavy CAP because that should tell be whether his carriers are still in the area. My subs are patrolling up and down the coast of PNG but have so far failed to turn anything up. I mainly want to find his flat tops because sometime in the next few days I want to start moving some units into PNG via Buna. These troops will then move along the Kokoda trail. I don't expect them to achieve much in the time frame but it would be nice if CCIP could oblige me by beefing up his defence in the mountains somewhat. I've also moved my carriers out 'just in case'. They will sortie to point about halfway between PNG and Rabaul and will return to port as soon as they complete this little patrol. Again, it's mostly to see whether CCIP brings anything out, or even whether he gets a bit spooked - which I doubt. Supply ships are running around but I feel like I'm on the losing side here. As soon as supply ships finish unloading it seems they have to do the process all over again. Getting decent stockpile limits at the outlying bases is becoming increasingly frustrating. All those red exclamation marks get to you, even if you know you can ignore some of them. OK, I'm out of town again from tomorrow until the start of next week. We might get another turn or two in before I go. CCIP says he should find it easier to get turns in over the next few weeks so hopefully we should be able to up the pace a bit. |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]()
Ain't that scenario a bitch supply-wise?
![]() If it helps in any way, trust me it's not jolly good time for Allies either. Both supply and fuel limit ones operations to just the necessary ones with only the necessary ships, and then you also have keep a few big airbases over 20000 supply for upgrades and airframe replenishments. |
![]() |
![]() |
![]() |
#4 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
Oh man, It's unbelievable from the Japanese side. With so little coming in via Truk a Japanese player would be totally screwed if the allies got subs with decent torps. What's sick is that there is a modded scenario out there somewhere that limits the supply even more.....no thanks...
Quote:
The allies do, however, get more supply and fuel, though, and from two locations. That alone makes things a lot easier, I think. Supply runs leaving from Noumea cut about a week off the turn around time for outlying bases like Lunga. Having said that, the Japanese are fairly compact in most of their supply network so I guess it's swings and roundabouts. Japanese problems are compounded though by two other factors: Lack of any serious amount of Aviation support and lack of even the most rudimentary of shipyards. Fair enough, I have had some real luck in terms of losing ships (only one cruiser has had to return to Osaka,) but I would have very much liked somewhere to patch up some subs. I'm really missing them now. The AV thing makes it virtually impossible to set up any secondary airfields. In a full campaign game I would have spent a lot of time and effort moving engineers and AV units into this theater if the war went that way. As it is moving engineers around to build up airstrips is pointless if there are no guys in overalls to fix up the birds. As it is, I barely have enough to cover Rabaul. Truk has long since been stripped of everything but a skeleton crew and I am loathe to move my single big unit (6th Air Div) from Wewak as I am trying to build it up so I can use it for bombers flying against Moresby. |
|
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]()
If I'm not mistaken a heavily limited version comes with the game as the default Guadalcanal-scenario(or came with one of the patches) nowadays, so you're playing it right now. There's a readme called SCEN4_Guadalcanal.txt(or something similar) in the SCENARIO-folder.
|
![]() |
![]() |
![]() |
#6 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
|
![]()
No, I think there was a version done for either the 'Reluctant Admiral' mod or the other big one - the name of which escapes me just now - that further strangles things. In the same way that 'realism' mods just don't seem terribly appealing to me any more, this just sounds horrible. Maybe I'm getting old.
![]() You might be right about the version that comes with the game, though. It's been a long while since I looked through all the little txt files in the folder. |
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Dec 2008
Posts: 17
Downloads: 130
Uploads: 0
|
![]()
Just wanted to let you know because of the AARs you guy's have done I went out and bought the game. I was sitting on the fence for the longest time because of the price but after playing a short time I'm kicking myself in the butt for not purchasing sooner. Between this and SH-4 I'm totally immersed in the PTO.
|
![]() |
![]() |
![]() |
Tags |
aircraft carrier, cheese, confusion |
Thread Tools | |
Display Modes | |
|
|