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#1 |
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![]() Join Date: Feb 2004
Location: Virginia, USA
Posts: 28
Downloads: 7
Uploads: 0
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I would love to see a DC2 with so many mods it really should be called DC20! Here is a very short (and by no means complete) list of some of the mods I would like to see:
* Realistic "round Earth" visibility beyond the current approx 12,000 yard limit *Ability to order speed to the nearest .25 knot *Enhanced real world wind, weather and current effects *Enhanced ship dynamic response modeling *A gunnery model that uses air resistance, projectile spin effects, muzzle velocity variation, etc. *Realistic modeling of the differences in fire control directors, range finders, radars and computers (i.e., from the Mk I Mod 0 eyeball "That looks about right" method up through a Mk 13 Radar / Mk 38 Director / Mk 8 Rangekeeper / Mk 41 Stable Vertical combination) *Multiple directors for ships that have them *Incorporation of ship stability effects (have you ever seen your damaged ship list?) *A realistic engineering plant *An open system similar to MS Flight Simulator that easily allows third party add ons for ships, aircraft, scenery, navigation aids, etc. Yes, I know this is a wish list, but none of it is too hard to do. Ubisoft, are you listening?
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\"Captain, the good news is the flooding put out the fire...\" |
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#2 | ||
Commodore
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Most of what you mention here is already implemented in my early IUF prototype. Check this out: http://www.dreadnoughtproject.org/he...reenshot_1.png http://www.dreadnoughtproject.org/he...reenshot_2.png http://www.dreadnoughtproject.org/he...reenshot_4.png It seems we have very common ambitions as your list matches the IUF todo list 1:1 ![]() Last edited by Deamon; 05-07-09 at 01:57 AM. |
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