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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Ocean Warrior
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Location: Notify command we have entered the Grass Sea
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Wouldn't you know it? Armistead ran out of Japanese ships to sink in RSRDC, so he made a convoy of Flying Dutchmen, and tried to put an end to them. What an imagination! A little nuts, but BOLD. No Happy Dale Sanitarium for him. Send him to the line, as a crazy skipper with an imagination is perfect for subsim. I wonder if he found out who stole the ice cream yet.
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#32 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
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....this remember me the adventures tales of one guy....do you know don quixote and his windmill?
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#33 |
Loader
![]() Join Date: Dec 2007
Location: Colorado, summer/ Arizona, winter
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I see this ship about once every "war".
Looks cool! |
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#34 |
Ocean Warrior
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None of the posts, except the brilliant one above, provide the coordinates for an intercept. Posting intercept information will aid others.
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#35 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
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Kudos to the developers! The fabled existence of this ghost ship adds interest to the game. Late afternoon in the S-boat, December 1941, 20 miles due south of Formosa, I stumbled upon a faint sonar contact, 6700 yards distant, due east. Visibility was perfect but nothing was in sight.
I hit the throttle --- no simple matter with enemy aircraft on patrol. Four hours at flank speed brought me no closer. As dusk fell I peered into the grey horizon, expecting the appearance of the ghostly apparition. Alas, nothing appeared. No ghost --- no ship --- nothing but a persistent but invisible sonar contact 6700 yards away, moving at precisely 11 knots --- just fast enough to tease, but too fast to catch in the S-boat. I gave up the chase. Could this have been the Flying Dutchman of lore?
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"Not all those who wander are lost." - JRR Tolkien |
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#36 |
Electrician's Mate
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Location: Springboro OH
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It just occurred to me --- I may have been chasing a submarine.
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"Not all those who wander are lost." - JRR Tolkien |
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#37 |
Watch
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Have you tried pinging it?
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#38 |
Electrician's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
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I pinged many times to fix the range (6300-6700m). I am playing the stock SH 1.5. From what I read elsewhere in the forum, the stock game doesn't have subs. True?
[Just downloaded TMO, can't wait to load it up.]
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"Not all those who wander are lost." - JRR Tolkien |
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#39 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
Peabody
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#40 | |
Electrician's Mate
![]() Join Date: Feb 2009
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from what I remember was just south luzon straight, bearing NE, I think jan-feb 42, midnight time(dont remember exact hour)....sadly I cant be more precise due to savegame corrupted by a lot of mods in and out ![]()
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#41 |
Seaman
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Posts: 36
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#42 |
Seaman
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#43 | |
Ocean Warrior
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#44 |
Seaman
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Yes actually I do know what pirate ships look like, other then the queen annes revenge, pirates didnt have anything bigger then sloops, it may be a pirate ship in the game, but real pirates didnt have triple gun decks
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#45 |
Ocean Warrior
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You are mislabelling the ship. It is a known by most as a "ghost" ship. I have seen a video closeup of some of its crew, and they looked like pirate ghosts. Are you saying it does not exist? Or are you quibbling over the semantics of what someone has labelled it. As far as I am concerned it makes no difference. (i.e., in Homer's Iliad, he sometimes refers to chariots as "cars.")
Last edited by I'm goin' down; 04-16-12 at 08:01 PM. |
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