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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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If you took damage and save you'll see the breaking glass sequence after reloading to remind you of your damage.
That's no bug. By default (Stock SH3) the HI indicator is visible at the crew screen showing your HI in percent any time. There are several different mods that hide this info. If you run SH3 Commander you should be able to check a box for toggling this feature on/off. You can't reset the hull damage in the middle of a patrol. You would have to dock in a friendly port or at a milk cow.
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#2 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
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Then I guess those bombs were closer than I thought...
![]() Thanks!
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#3 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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With some things, Silent Hunter is a game of extremes and hull integrity is one of them(map contacts on/off is another but I won't get into that).
With HI indicator turned on, it gives you an exact reading of how badly damaged your hull is. There was no gauge like that inany submarine, With the HI indicator turned off with SH3Commander, now you have no idea how badly damaged your hull is, when any Chief Engineer can at least give his captain an idea how badly damaged his sub is. There really isn't any middle ground except that an awesome modder named h.sie made a mod called "Colored Hull Integrity Indicator" that changes the percentage into one of four colors depending how badly you're damaged. Now there is at least a little mystery, but you at least have an idea of how you stand in the integrity department without knowing the exact percentage. ![]()
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#4 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
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Yup, I know about that one
![]() EDIT - just installed it.
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. Last edited by Luno; 03-20-12 at 01:47 AM. |
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#5 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
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I read my hull integrity in percentage points in SH3 Commander ... when it reaches below 75% I know I need to rectify or return to port as an engagement can be treacherous starting with that much damage to my hull (immerision pucker factor). A deep dive could implode my boat ... when 100% could meet max depth design specs. (immerision pucker factor).
If I can get to a milch cow I have found when reloading the sim, my hull has been repaired to 100% again as well as fuel, eels, and candy for the crew. ![]()
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#6 |
Eternal Patrol
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And that's one of the problems with the game. A milk cow should give you enough fuel to get home, two torpedoes for protection while getting there and should make no repairs you can't make yourself. A surface supply ship should be able to do a little more, but not much.
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Using h.sies exe fix and Steiblers addon I get 4 torps max and a % of fuel from a milch though still does repair damage
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#8 | |
Frogman
![]() Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
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