SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-01-06, 01:35 PM   #4
Detritus
Navy Dude
 
Join Date: May 2005
Location: Finland
Posts: 177
Downloads: 61
Uploads: 0
Default

Quote:
Originally Posted by rulle34
It should of course get harder when you passed the golden days. Fire from long range is logical when escorts makes it impossible to come close, but you can always try to make sure you are ahed of convoy, lay still at 25 m, let the convoy come over you and get up to periscope depth and fire all your torpedos at your targets. Then dive as deep as you can and try to evade escorts. Hairy, scary, but can work if you are careful.
Good luck
Tried that and every other trick in the book but nothing seems to work anymore. Guess I'm just really unlucky or then the leading escorts are with elite crews who somehow pick you up even when dead stop, silent running. That's why I'd to start firing from long range.

Yes, torpedos set for magnetic detonation can and do go off prematurely. It's just that at this stage of war (Feb 1944) and at the rate they're going off early is just plain weird. Or Lady Luck really has decided that I'm not gonna make it through the war.
Anyway, more suggestions for this problem are still welcome (by many, I'm sure) so keep it coming.
Detritus is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.