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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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#601 |
Bosun
![]() Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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extract this
I continue to receive various crc errors Im certain the file isn,t really corrupt, what is it can anyone help? For instance CRC Failed in mmmv0.4AIO\mmmv0.4basemod\data\seaNKMV\NKMV.dat File is broken. Is their something particular about the extractor? Im useing 7zip is it measuring the full file against the data portion I extracted?
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#602 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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The AIO is in parts only to be able to Upload to mediafire (max file size 200 MB), so the best to do is this: 1- Download all the 5 parts and put then in the Desktop (or whereever you want, but they have to be toghether). 2- unrar only the first part, it will continue automatically with other parts. 3- When finished you will have a folder called "MMM v0.4 AIO" sized nearly 1,9 GB. Inside this folder you have 3: "Documentation", "EXTRAS", "MMM v0.4 Base Mod" 4- Copy "MMM v0.4 Base Mod" inside your MODS folder. 5- Enable it via JSGME. Hope this helps
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#603 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Pedrobas!
'Still waiting the full version, Which brings the game immersion' Any good news re. 'mtns' merging? |
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#604 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#605 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Any bugs in v0.5, waiting for feedback to release the AIO version
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#606 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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I've just done a fresh install and patched to 1.20, did the tutorial without any mods and saved in the base.
I use DW .exe patcher and enable the following in JGSME: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MMM p1 - Base Mod v0.5 MMM p2 - Base Mod v0.5 MMM p3 - Base Mod v0.5 MMM p4 - Base Mod v0.5 MMM p5 - Base Mod v0.5 MMM p6 - Base Mod v0.5 Date & Renown Cost Manos Scopes-patch for 16x9 My Sub VIIC41 for OHII v1.7 v0.5 NewUIs_TDC_6_9_0_Real_Navigation No magic skills v1.5 MMM v0.5 compatible OH II Minefield map for TDWs Ui Shadow Improvement ModLR sobers see thru wake fix TDW_No_Hydrophone_On_Surface_1_1_0 And everytime I try to start a new campaign I get a crash during the loading screen. |
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#607 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#608 |
Swabbie
![]() Join Date: Nov 2011
Posts: 6
Downloads: 60
Uploads: 0
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Sorry to ask the obvious, but what do you do with the two downloaded MMMp4 (SDBSM).rar files (200 and 88MB)? Do you select both? Or do you select the first (and have the second in the same file location) before you run WinRar?
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#609 |
Frogman
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This is my soup
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Grossdeutscher Rundfunk DBSM_Music_1_0_4 MMM p1 - Base Mod v0.5 MMM p2 - Base Mod v0.5 MMM p3 - Base Mod v0.5 MMM p4 - Base Mod v0.5 MMM p5 - Base Mod v0.5 MMM p6 - Base Mod v0.5 Date & No Renown Cost OH II Minefield map for TDWs Ui TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) sobers see thru wake fix Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz sobers best ever fog V9 SH5 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style EQuaTool 01.01 by AvM - add-on - Large Style Ruler Still at sea in the Baltic mission, had 1 CTD so far, I was away from the pc when it happened so not sure what was goin on at the time when it happened. But so far it's a lot more stable on my machine than v0.4 was, I had lots of CTD with that, not sure if a file may have been corrupted in that one!!. Anyway....so far so good with v0.5....I'll continue testing tomorrow ![]()
__________________
Bird Lives! |
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#610 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
2- unrar only the first part, it will continue automatically with the second part.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#611 |
Frogman
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I unziped the first one, part 1, and the second unzipped automatically.
__________________
Bird Lives! |
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#612 |
Watch
![]() Join Date: Jan 2012
Posts: 23
Downloads: 56
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[T:\Ubisoft\Silent Hunter 5\MODS] MMM p1 - Base Mod v0.5 MMM p2 - Base Mod v0.5 MMM p3 - Base Mod v0.5 MMM p4 - Base Mod v0.5 MMM p5 - Base Mod v0.5 MMM p6 - Base Mod v0.5 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) OH II Minefield map for TDWs Ui My Sub VIIC41 for OHII v1.7 v0.5 I'm really sorry to post again, but I've been trying with no avail to get this game to work. I've tried huge amounts of mods, I've reinstalled it multiple times, it's @ patch 1.2, and once I get passed the 20 minute long loading screens, I end up getting an unplayable game with multiple dialogue windows open with some silly lag that barely lets me move my mouse, or I can't talk to the sub upgrade person, restart, then crash, or it lets me go with no lag and all is good then the maps are all screwed up, etc. I tried both versions .4 and .5 of this mod and something is keeping them from working. I opened the game after mod 1 and then mods 1-2 etc, and it still just crashes as soon as I attempt to move my sub or even move my person. I know it can't be this mod messing up, because everyone else is having a nice time with it. Any help is hugely apreciated |
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#613 |
Swabbie
![]() Join Date: Nov 2011
Posts: 6
Downloads: 60
Uploads: 0
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#614 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
Did you edit TDW options file manually? Loading time with v0.5 is just the same than with OHII, there aren´t any more new ships added than those from OHII.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#615 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ MoldyTyler;
I think you should follow the procedure described in post #602 above. @ Pedrobas; Is this correct? Even for MMM in parts? I haven't tried the v0.5 in parts yet but I think this is correct. Or? ![]() |
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