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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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#1 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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what´s your mod soup?
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#2 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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#3 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
You shouldn´t be using EQuaTool 01.01 by AvM - Large Style, it already in MMM, if you take off and protractor goes wrong means that you have a bad mod installation or a corrupted SH5.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#4 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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#5 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 73
Uploads: 0
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I was using EQuaTool 01.01 by AvM - Large Style Because I had the ruler/protractor and waypoint problem which that fixed, I even had this problem after a clean install of SH5. |
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#6 | |
Frogman
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It's not a memory problem as I have 4gb video and 16gb ram.
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Bird Lives! |
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#7 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Quote:
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#8 | |
Frogman
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__________________
Bird Lives! |
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#9 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Hi Pedrobas and guys,
After removing MMM pt6.2 which wasn't required see below:- [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod MMM p6.2 - Base Mod v0.4 not required is in MMM v4 AIO Base Mod Manos Scopes-patch for 8x5 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost I went to this soup Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod Manos Scopes-patch for 8x5 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost I immediatly had problems with CTD in bunker so I did a clean install to clear any left over Pt 6.2 files and reapplied my mods as above without Pt6.2 and all wass well. I then wanted to apply dark interior v1 because I was not keen on the interior appearance. All seemed well until I tried to teleport from the bridge to the hydo station (or any other station inside the boat) what happens then is my view goes to external camera which then moves backwards to a point behind and above the boat. I have had this problem before in earlier mod soups I have tried before Pedrobas MMM. I find if I walk down and descend the ladder to the attack scope I can then teleport to other stations. But if I again try to teleport from the bridge the same fly away external camera view. I removed the mod from my soup restarted and all is well. This is the location in my soup I had the dark interior:- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod Manos Scopes-patch for 8x5 Dark_Interior_V1 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost ======================================== Can anyone advise on this as I like the darker interior. Just to be a bit picky I also prefered the grey/green colour of the sea in MMM V3 to the blue colour of the sea in MMM V4, also in V4 when on the bridge in daytime the colours look washed out as if the gamma has been turned up, is this the effect of a different shader mod ??? Much respect Peebee |
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#10 | |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Regards, H.T. |
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#11 | |
Swabbie
![]() Join Date: Sep 2008
Location: Malaga, Spain
Posts: 13
Downloads: 31
Uploads: 0
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WITH AIO or MMM in parts and 6.2 choosen: CTD when returning to Kiel, actually in open sea when approaching Kiel. Sometimes CTD on load up a second after the bunker screen appears WITH MMM in parts and 6.1: don't have this problems. I assume that the problem must be in the integration of Harbour Enhancements mod, because if I got it right, the only difference between 6.1 and 6.2 is that 6.2 includes HE and 6.1 not. So with 6.1 I will have all the features of OH. Am I right? This is with 6gb RAM, 1 gb VRAM, W7 64 bits and exe patched for 4 Gb. On the bright side, with this MMM I have seen blue skys for first time in modded game. ![]() ![]() Last edited by nonpollolike; 03-11-12 at 01:49 PM. |
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#12 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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WITH AIO or MMM in parts and 6.2 choosen:
CTD when returning to Kiel, actually in open sea when approaching Kiel. Sometimes CTD on load up a second after the bunker screen appears WITH MMM in parts and 6.1: don't have this problems. I assume that the problem must be in the integration of Harbour Enhancements mod, because if I got it right, the only difference between 6.1 and 6.2 is that 6.2 includes HE and 6.1 not. So with 6.1 I will have all the features of OH. Am I right? Hi I have a similar spec rig to your PC although I have had ctd's I have MMM v4 AIO which includes the pt 6.2 if you look back a few posts Pedro answered my question and explained this to me. To remove it I had to remove all my mods do a clean install of SH5 then repatch everything. Then re apply the mods I use the all in one and after I did this and sorted out my mod soup every thing is fine . I start a new campaign save in the bunker reopen the save in bunker you'll see the boat rise out of the water. You can then see the maintenance officer for your upgrades then speak to the ops officer ask for new mission and the mission will load and you are on the bridge start up the harbour pilot script and away you go. When you get the option to skip the tutorial skip it if you have completed it or edited your career .cfg I have learned all this from Pedrobas and the other modders and contributors from this forum. Peebee
__________________
Philipp Breitefeld KapitanLeutnant |
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#13 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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This is with 6gb RAM, 1 gb VRAM, W7 64 bits and exe patched for 4 Gb.
This is the spec I was talking about. Hi Bart, Are you running the MMM in separate parts, to enable Pt6.1. I was trying to say I had enable MMM v4 AIO but I had also mistakenly ran Pt 6.2 with it. Until Pedrobas checked my mod soup and pointed out to me that Pt 6.2 was inside the MMMv4 AIO and I didn't need it. When I first removed Pt 6.2 I had all sorts of problems until I went through the procedure you have quoted from me it is now stable again but I am using the AIO. Regards Peebee
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Philipp Breitefeld KapitanLeutnant Last edited by peebee; 03-12-12 at 11:11 AM. |
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