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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-11-12, 01:42 AM   #1
pedrobas
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Quote:
Originally Posted by eviljezza View Post
Ok new problem It's happened two times in a row now, as I approach Kiel from returning from Baltic Operations I keep getting a crash.
what´s your mod soup?
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Old 03-11-12, 01:43 AM   #2
eviljezza
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Originally Posted by pedrobas View Post
what´s your mod soup?
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

MMM v0.4 Base Mod
DBSM_Music_1_0_4
EQuaTool 01.01 by AvM - Large Style
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Old 03-11-12, 01:45 AM   #3
pedrobas
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Quote:
Originally Posted by eviljezza View Post
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

MMM v0.4 Base Mod
DBSM_Music_1_0_4
EQuaTool 01.01 by AvM - Large Style
just for testing take off the other two mods and leave mmm alone.

You shouldn´t be using EQuaTool 01.01 by AvM - Large Style, it already in MMM, if you take off and protractor goes wrong means that you have a bad mod installation or a corrupted SH5.
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Old 03-11-12, 01:47 AM   #4
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Originally Posted by pedrobas View Post
just for testing take off the other two mods aleave mmm alone.
Ok I'll try that.
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Old 03-11-12, 01:55 AM   #5
eviljezza
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Quote:
Originally Posted by pedrobas View Post
just for testing take off the other two mods and leave mmm alone.

You shouldn´t be using EQuaTool 01.01 by AvM - Large Style, it already in MMM, if you take off and protractor goes wrong means that you have a bad mod installation or a corrupted SH5.
Ok I have just MMM left and it crashed again when getting close to Kiel.

I was using EQuaTool 01.01 by AvM - Large Style Because I had the ruler/protractor and waypoint problem which that fixed, I even had this problem after a clean install of SH5.
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Old 03-11-12, 08:34 AM   #6
bart
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Originally Posted by eviljezza View Post
Ok I have just MMM left and it crashed again when getting close to Kiel.
I get CTD when leaving Kiel, or on load up a second after the bunker screen appears. I get this if I use MMM 0.4 AIO or MMM in parts but only if I install 6.2.....if I use 6.1 all is well and very stable. I've even tried 6.2 and part 7 as was mentioned earlier in the thread, but the problem persists. This was also done on a fresh install of sh5, so.....I dunno!!

It's not a memory problem as I have 4gb video and 16gb ram.
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Old 03-11-12, 08:43 AM   #7
pedrobas
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Originally Posted by bart View Post
I get CTD when leaving Kiel, or on load up a second after the bunker screen appears. I get this if I use MMM 0.4 AIO or MMM in parts but only if I install 6.2.....if I use 6.1 all is well and very stable. I've even tried 6.2 and part 7 as was mentioned earlier in the thread, but the problem persists. This was also done on a fresh install of sh5, so.....I dunno!!

It's not a memory problem as I have 4gb video and 16gb ram.
In MMM AIO i included p6.2 and even some more ships. In next release i´ll do different, since AIO will be only till p6.1, p6.2 and p6.3 will be just smaller addons, not complete parts like now.
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Old 03-11-12, 08:46 AM   #8
bart
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Originally Posted by pedrobas View Post
In MMM AIO i included p6.2 and even some more ships. In next release i´ll do different, since AIO will be only till p6.1, p6.2 and p6.3 will be just smaller addons, not complete parts like now.
Ok thanks for the info pedro.
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Old 03-11-12, 09:13 AM   #9
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Hi Pedrobas and guys,
After removing MMM pt6.2 which wasn't required see below:-
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
MMM p6.2 - Base Mod v0.4 not required is in MMM v4 AIO Base Mod
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

I went to this soup
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost


I immediatly had problems with CTD in bunker so I did a clean install to clear any left over Pt 6.2 files and reapplied my mods as above without Pt6.2 and all wass well.
I then wanted to apply dark interior v1 because I was not keen on the interior appearance. All seemed well until I tried to teleport from the bridge to the hydo station (or any other station inside the boat) what happens then is my view goes to external camera which then moves backwards to a point behind and above the boat. I have had this problem before in earlier mod soups I have tried before Pedrobas MMM. I find if I walk down and descend the ladder to the attack scope I can then teleport to other stations. But if I again try to teleport from the bridge the same fly away external camera view. I removed the mod from my soup restarted and all is well. This is the location in my soup I had the dark interior:-
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
Manos Scopes-patch for 8x5
Dark_Interior_V1
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost
========================================
Can anyone advise on this as I like the darker interior.
Just to be a bit picky I also prefered the grey/green colour of the sea in MMM V3 to the blue colour of the sea in MMM V4, also in V4 when on the bridge in daytime the colours look washed out as if the gamma has been turned up, is this the effect of a different shader mod ???
Much respect Peebee
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Old 03-11-12, 12:42 PM   #10
Herr Trigger
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Quote:
There are default error setting built into the nav fixes within TDWs UI settings.
You can change these with the options editor.
They are in two parts - the first is Celest error - this is distance.
The second in DeadRec and is a % error from the last celest fix.
Thanks Trevally, I know exactly what you mean, will edit.
Regards,
H.T.
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Old 03-11-12, 01:38 PM   #11
nonpollolike
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Quote:
Originally Posted by bart View Post
I get CTD when leaving Kiel, or on load up a second after the bunker screen appears. I get this if I use MMM 0.4 AIO or MMM in parts but only if I install 6.2.....if I use 6.1 all is well and very stable. I've even tried 6.2 and part 7 as was mentioned earlier in the thread, but the problem persists. This was also done on a fresh install of sh5, so.....I dunno!!

It's not a memory problem as I have 4gb video and 16gb ram.
I can confirm similar issues.

WITH AIO or MMM in parts and 6.2 choosen:
CTD when returning to Kiel, actually in open sea when approaching Kiel.
Sometimes CTD on load up a second after the bunker screen appears

WITH MMM in parts and 6.1: don't have this problems.

I assume that the problem must be in the integration of Harbour Enhancements mod, because if I got it right, the only difference between 6.1 and 6.2 is that 6.2 includes HE and 6.1 not. So with 6.1 I will have all the features of OH. Am I right?

This is with 6gb RAM, 1 gb VRAM, W7 64 bits and exe patched for 4 Gb.

On the bright side, with this MMM I have seen blue skys for first time in modded game. another good thing

Last edited by nonpollolike; 03-11-12 at 01:49 PM.
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Old 03-11-12, 07:34 PM   #12
peebee
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WITH AIO or MMM in parts and 6.2 choosen:
CTD when returning to Kiel, actually in open sea when approaching Kiel.
Sometimes CTD on load up a second after the bunker screen appears

WITH MMM in parts and 6.1: don't have this problems.

I assume that the problem must be in the integration of Harbour Enhancements mod, because if I got it right, the only difference between 6.1 and 6.2 is that 6.2 includes HE and 6.1 not. So with 6.1 I will have all the features of OH. Am I right?


Hi I have a similar spec rig to your PC although I have had ctd's I have MMM v4 AIO which includes the pt 6.2 if you look back a few posts Pedro answered my question and explained this to me. To remove it I had to remove all my mods do a clean install of SH5 then repatch everything. Then re apply the mods I use the all in one and after I did this and sorted out my mod soup every thing is fine . I start a new campaign save in the bunker reopen the save in bunker you'll see the boat rise out of the water. You can then see the maintenance officer for your upgrades then speak to the ops officer ask for new mission and the mission will load and you are on the bridge start up the harbour pilot script and away you go. When you get the option to skip the tutorial skip it if you have completed it or edited your career .cfg
I have learned all this from Pedrobas and the other modders and contributors from this forum.

Peebee
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Old 03-12-12, 10:53 AM   #13
peebee
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This is with 6gb RAM, 1 gb VRAM, W7 64 bits and exe patched for 4 Gb.
This is the spec I was talking about.
Hi Bart, Are you running the MMM in separate parts, to enable Pt6.1.
I was trying to say I had enable MMM v4 AIO but I had also mistakenly ran Pt 6.2 with it. Until Pedrobas checked my mod soup and pointed out to me that Pt 6.2 was inside the MMMv4 AIO and I didn't need it. When I first removed Pt 6.2 I had all sorts of problems until I went through the procedure you have quoted from me it is now stable again but I am using the AIO.

Regards Peebee
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Last edited by peebee; 03-12-12 at 11:11 AM.
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