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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-10-12, 11:31 AM   #1
eviljezza
Seaman
 
Join Date: Mar 2010
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Anyone got any problems setting waypoints, using the Ruler, protractor? Or is it just me?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MMM v0.4 Base Mod
sobers see thru wake fix
DBSM_Music_1_0_4
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Old 03-10-12, 11:47 AM   #2
Sone7
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And back to CTD issue Bart and Luken reported, I made some tests and it seems that problem occurs only when these are true:
  • using p6.2
  • not using p7
  • launching a campaign that starts with type VIIC U-boot (according to your modified files pedrobas)
...at least on my machine.
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Last edited by Sone7; 03-10-12 at 12:56 PM.
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Old 03-10-12, 01:38 PM   #3
eviljezza
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Just done a fresh install as stated in the instructions so will see if it works normally now.
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Old 03-10-12, 02:27 PM   #4
eviljezza
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Quote:
Originally Posted by eviljezza View Post
Just done a fresh install as stated in the instructions so will see if it works normally now.
Still no luck.

This is my current mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

MMM v0.4 Base Mod
DBSM_Music_1_0_4
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Old 03-10-12, 02:49 PM   #5
nonpollolike
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Quote:
Originally Posted by eviljezza View Post
Still no luck.

This is my current mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

MMM v0.4 Base Mod
DBSM_Music_1_0_4
Check this maybe it helps. http://www.subsim.com/radioroom/show...7&postcount=17
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Old 03-10-12, 03:05 PM   #6
eviljezza
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Quote:
Originally Posted by nonpollolike View Post
I will give it a try.

Also is there a mod in MMM that removes the TAI or is a bug?
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Old 03-10-12, 03:15 PM   #7
Sone7
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TAI might just be disabled by TDW's UI, check options file.
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Old 03-10-12, 01:39 PM   #8
bart
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Quote:
Originally Posted by Sone7 View Post
And back to CTD issue Bart and Luken reported, I made some tests and it seems that problem occurs only when these are true:
  • using p6.2
  • not using p7
  • launching a campaign that starts with type VIIC U-boot (according to your modified files pedrobas)
...at least on my machine.
Well spotted......

I'll try loading up 6.2 plus p7 and see what happens....
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