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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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You will not get as many messages with RSRD as you do with stock or TMO. When enemy groups are built, you have a value that you can set that determines if it will show up as a message and contact on your screen, with stock many groups are set to show, so you'll see a lot of contacts show up on your map, RSRD not near as many. RSRD also doesn't include all those war messages, subs lost at sea, etc., they're a few mods that add some back, but I haven't tried them.
You will see more contacts pop up later war with RSRD. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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(I knew I could bring you to the surface when I started yakking about RSRDC!)
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#3 |
Stowaway
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Check out this site
Pacific War Animated It has the when and where for a lot if not all the major sea battles of WW2. Urge |
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#4 | |
Rear Admiral
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Yea, I miss all the historical traffic, but TMO traffic has much better zig patterns and speeds, not to mention I've added a crap load of ships and traffic to it, so it's fun for now. |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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#6 | |
Swabbie
![]() Join Date: Sep 2011
Posts: 12
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Thank you. This was exactly the answer i was looking for. I just didn't know if it was RSRDC that made the change....or if it had something to do with me updating to 1.5 at the same time. So really, playing with less reports is more realistic maybe? Did skippers in WW2 have many transmissions coming in telling them about war updates / battles that were taking place around the Pacific? |
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#7 | |
Rear Admiral
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Seldom was anything mentioned of upcoming battles if we had the info, the need was to protect the fact we could read the jap code, so skippers were often in the dark to as why they were where they were, but they caught on later war and many figured we were reading their code. |
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#8 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
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As far as the fleetboats were concerned, I have read accounts that say the early war intelligence was often incorrect or unreliable. Now this is probably not even taken into account in the Stock version and I'm not sure if the mods address this, but the unreliability of these reports was cause enough for me to ignore most of the "contact reports" unless I already knew it was trustworthy. ![]()
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#9 | |
Rear Admiral
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I like searching the internet for the battles, and then checking to see if RSRDC programmed them. So far, RSRDC is on the money, including two carriers that entered the Coral Sea at 3 a.m. during that battle. I thought it was great!!
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#11 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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I don't understand. What do you mean by, "you can choose"?
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#12 |
Rear Admiral
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Well, I use mostly the batch editor, but with the ME or batch when you build a group you have settings to choose if you want that group to show up as a "contact" during the game. Simply, when you get contact reports for the battle of PS you'll get several contact reports of the groups moving giving you location, that's because it was set to show as a contact when the group was built. They're some other factors you can set as well, probablity, priority, etc..
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