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Old 02-27-12, 04:02 PM   #1
whiskey111
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Join Date: Jan 2006
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I would ask you about how to install "Dynamic..." over DarkWraith MagnumOpus mega mod.
When I'm just enabling it I have very transparent sea (even with realistic version) and it's blue in Atlantic.
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Old 02-27-12, 04:16 PM   #2
stoianm
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after MO... and the atlantic is blue most of time... if u not like transparent sea do not install shallow water
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Originally Posted by whiskey111 View Post
I would ask you about how to install "Dynamic..." over DarkWraith MagnumOpus mega mod.
When I'm just enabling it I have very transparent sea (even with realistic version) and it's blue in Atlantic.
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Old 02-28-12, 01:27 AM   #3
whiskey111
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I do not instal the "shallow water patch" and water is still extremaly transparent.

I instal "Dynamic..." as the last mod, so it should overwrite all necessary files.
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Old 02-28-12, 01:33 AM   #4
stoianm
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is a shallow water patch and a shallow water mod... and i think that efect of water is in another mod also.. ... could be in the one that add more ships... do not remember well
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Originally Posted by whiskey111 View Post
I do not instal the "shallow water patch" and water is still extremaly transparent.

I instal "Dynamic..." as the last mod, so it should overwrite all necessary files.
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Old 02-28-12, 02:42 AM   #5
asd12qwe
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This mod looks nice
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Old 03-03-12, 08:15 PM   #6
misha1967
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(Crossposting over here as it is more relevant in this thread)

It seems I spoke too soon. Yes, with Sober's V6 Fog Mod it improved a lot, but I still have a lot of grey skies during the daytime (sunset and sunrise work just fine), even with the weather reported as no precipitation, no clouds and no fog:



It's not that it doesn't work for me, the sim is still beautiful and, oddly enough, during sunset, night and sunrise everything looks wonderful just the way I remember it, but during the daytime it's always this misty, bland meh...

I'm sure I'm doing something wrong here, although I've done all I could think of including modifying IRAI as Sober suggested and making sure that I'm using V6 of his fog mod (by the way, disabling that one doesn't change anything, it still looks the same. I tried, just to be sure), I just can't figure out where I'm going wrong, so any tips, hints or suggestions would be most welcome.

It's been suggested that it's something about DynEnv that's causing it since Real Env doesn't have that problem. If that's the case, then all I'd need to do would be to edit that little bit, because I certainly don't want to lose DynEnv entirely. It is absolutely GORGEOUS apart from that "grey issue."

I know only too well that azure skies over the North Sea aren't all that common, but they do happen and, considering how absolutely awesomely beautiful SH5 is, I'd love to see them every now and again. Or, to put it another way, when it isn't overcast and the game's fog setting is "0" as opposed to "1", "2" or "3", the blue sky ought, logically speaking, to be visible.

Here's my mod load out:


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
OPEN HORIZONS II_base v1.7
OPEN HORIZONS II_enviro v1.7
OHII v1.7 patch1
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
Change days in bunker
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3 _for_SDBSM
sobers best ever fog V6 SH5
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Old 03-04-12, 01:54 AM   #7
dcb
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There's been some heated debate over this grey sky issue in an older thread (can't remember now which one), but to the only way I found to fix it - meaning to have the gorgeous overall environment of the DynEnv mod and the blue skies back - was to bring back via JSGME several environment files from the stock game: ClimateZones.cfg, ClimateZones.tga, and the three EnvColors (Polar, Temperate, Tropical). Just inserted them in my modsoup via JSGME, after DynEnv.

By doing this, I gave up the zillion climate zones of DynEnv, but now I have blue skies back again.

The problem resides in the association between climate zones and environment colors, as defined by DynEnv.
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