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Old 02-18-12, 09:14 PM   #1
Ablemaster
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Nice work mate......
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Old 02-19-12, 05:01 AM   #2
The General
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Thank you Pedrobas and all the other Modders for making SH5 playable again . You have most certainly earned some R & R

The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined?

Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
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Old 02-19-12, 06:53 AM   #3
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Originally Posted by The General View Post
Thank you Pedrobas and all the other Modders for making SH5 playable again . You have most certainly earned some R & R

The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined?

Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
i dont matter which of the battlestations command you use, both have the same gameplay impact but use minor different sounds for it and have different icons. yes it`s a shame, you see no changed crew animations or behavior with it (i use mostly the key command while at the scope or on the bridge), but iam shure the dev`s wanted to implemt it but run out of time.
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Old 02-19-12, 07:13 AM   #4
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i dont matter which of the battlestations command you use, both have the same gameplay impact but use minor different sounds for it and have different icons. yes it`s a shame, you see no changed crew animations or behavior with it (i use mostly the key command while at the scope or on the bridge), but iam shure the dev`s wanted to implemt it but run out of time.
Thanks for the info Stormfly. How can I Mod the game so the AA & Deck guns manned when Battlestations is ordered on the surface?
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Old 02-19-12, 07:26 AM   #5
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Thanks for the info Stormfly. How can I Mod the game so the AA & Deck guns manned when Battlestations is ordered on the surface?
F7: Battlestations
F6: man the AA
F5: man the deckgun.
It´s not much work to press the three of them or F7+F5 if you only want the deck gun.
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Old 02-19-12, 10:41 AM   #6
The General
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F7: Battlestations
F6: man the AA
F5: man the deckgun.
It´s not much work to press the three of them or F7+F5 if you only want the deck gun.
This defeats the purpose of Speech recognition. I shouldn' have to press a combination of keys. I want the crew to go to their battle STATIONS!!
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Old 02-19-12, 10:45 AM   #7
Luken
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It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.

Edit: Also where is Recognition Manual? It disappeared

Last edited by Luken; 02-19-12 at 11:00 AM.
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