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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Nice work mate......
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thank you Pedrobas and all the other Modders for making SH5 playable again
![]() ![]() The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined? Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
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***THE GENERAL*** Last edited by The General; 02-19-12 at 05:13 AM. |
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#3 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#4 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#5 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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F6: man the AA F5: man the deckgun. It´s not much work to press the three of them or F7+F5 if you only want the deck gun. ![]() |
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#6 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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__________________
***THE GENERAL*** |
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#7 |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.
Edit: Also where is Recognition Manual? It disappeared ![]() Last edited by Luken; 02-19-12 at 11:00 AM. |
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