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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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#1 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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FX Update 0.0.20_ByTDW is this released
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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A wee update on v0.2.
The more i work on this version the less i understand how i could make v0.1 to work. I´ve discovered quite a lot of incompatibilities that i din´t know then. Perhaps was a miracle !! who knows, well the things so far are like this: -MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future. Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2" -MyMegaMod p2 - Graphics-FX-IRAI, now include: 20 - Cerberus62 Corrected Depth Charge Projector 1.0 21 - Real_Sink_1.0 22 - Compatible Conus00's Graphic Mod+SV's work 23 - Pascal-sh5-Crew-Uniforms. 12.2011 24 - Crictical Hits Torpedos v 1.1 25 - Critical hits v 1.2 Some other improvements like small bubbles, etc... I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise. -MyMegaMod p3 - tdw UI: now include: 17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224 Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot. I´ll call it: "MMM p3 - tdw UI v0.2" -MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc.. I´ll call it: "MMM p4 - Enhance SOUNDS v0.2" -MyMegaMod p5 - OHII+mtns+Lifeboats: i don´t know why but i´m having a lot of problems this time to make it compatible with the other parts, still testing but i think it will be ok soon. (Thanks Uekel for all your help) - "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion. - "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7 I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2" - MyMegaMod p6 - My Submarine. Now only include - VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7) The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and I´ll call it simply: "VIIC41 - for OHII 1.7" So testing everything together now, and it looks like is working ok now, I need to do some more test to be sure but i think it would be possible to release it for the weekend. ![]() Kind Regards Pedro Last edited by pedrobas; 02-16-12 at 08:55 PM. |
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#4 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello pedrobas,
I've disable all the mods and started a new carrer, every thing seems ok(subflag,diesel sound), but I'vent seen icebergs and I know that icebergs is included in OH, what's the problem? many thanks for help and for your great job ![]() |
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#5 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I have looked at it in the Mission Editor and you cannot select the icebergs and adjust their parameters for some reason. My guess is they haven't been added as a seperate layer. I don't think they'll show up in the game as it is.
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***THE GENERAL*** |
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#7 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#8 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#9 |
Frogman
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Hi Pedrobas,
Good work you're doing here......thanks a lot. I'm getting my new rig on Monday so will be downloading v2 of your megamod and firing it up early next week ![]() ![]()
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Bird Lives! |
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#10 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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![]() Thanks for the images Trevally. ![]() |
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#11 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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That's good news about the icebergs Pedrobas.
I wanna just say thank you for putting together this SuperMod. ![]()
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***THE GENERAL*** Last edited by The General; 02-17-12 at 08:39 AM. |
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#12 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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