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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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#151 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Pedro and thanks for Your work! Please clearyfy is p5 consists of new version 1.7 of OHII, mtns+fix or just stayed as previous
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#152 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#153 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#154 |
Watch
![]() Join Date: Mar 2010
Posts: 16
Downloads: 51
Uploads: 0
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How to play your Mega Mod in German? Can you show, what mods I must modify to play it with German Dialogs and Speeches?
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#155 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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"TDW UI" have a file for that in a folder called "TEXT", but is not include in MMM. Look in the original "NewUIs_TDC_6_9_0_TheDarkWraith.7z". Also in MMM part 5 have to change in data\roster\names.cfg for the same in German. (not included in MMM) so look for it in Uekel original mod. I think that´s all. I´ll put this in my to do list, to include this posiblity in the final release of MMM. If you get to do it please confirm me what you do to know it, Thanks. ![]() |
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#156 | |
Black Magic
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#157 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#158 |
Black Magic
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#159 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
I've a problem with my subflag (frozen).What can I do? thanks for answer ![]() |
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#160 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#161 | |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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here my list accurate german flag German U-Boat Crew Language Pack Grossdeutscher Rundfunk MyMegaMod p1 - Dynamic Environment MyMegaMod p2 - Graphics-FX-IRAI MyMegaMod p3 - tdw UI MyMegaMod p4 - Enhance SOUNDS MyMegaMod p5 - OHII+mtns+Lifeboats TDW FX Fix for Sobers chimney smoke MyMegaMod p6 - My Submarine another problem:no diesel sound in motor room and exterior. can I activate reboot's water drips and rebbot's hot soup? many thanks pedrobas for answer. |
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#162 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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-TDW FX Fix for Sobers chimney smoke => is included in part 2 so you don´t need it -reboot's water drips and rebbot's hot soup=> is included in part 2 so you don´t need it it comes with steelvikings interior sub The sound problem and the frozen sub flag looks like a corrupted download or file. First unenableall mods, and enable only p1 to p6 and tell me please. ![]() |
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#163 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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FX Update 0.0.20_ByTDW is this released
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#164 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#165 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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A wee update on v0.2.
The more i work on this version the less i understand how i could make v0.1 to work. I´ve discovered quite a lot of incompatibilities that i din´t know then. Perhaps was a miracle !! who knows, well the things so far are like this: -MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future. Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2" -MyMegaMod p2 - Graphics-FX-IRAI, now include: 20 - Cerberus62 Corrected Depth Charge Projector 1.0 21 - Real_Sink_1.0 22 - Compatible Conus00's Graphic Mod+SV's work 23 - Pascal-sh5-Crew-Uniforms. 12.2011 24 - Crictical Hits Torpedos v 1.1 25 - Critical hits v 1.2 Some other improvements like small bubbles, etc... I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise. -MyMegaMod p3 - tdw UI: now include: 17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224 Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot. I´ll call it: "MMM p3 - tdw UI v0.2" -MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc.. I´ll call it: "MMM p4 - Enhance SOUNDS v0.2" -MyMegaMod p5 - OHII+mtns+Lifeboats: i don´t know why but i´m having a lot of problems this time to make it compatible with the other parts, still testing but i think it will be ok soon. (Thanks Uekel for all your help) - "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion. - "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7 I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2" - MyMegaMod p6 - My Submarine. Now only include - VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7) The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and I´ll call it simply: "VIIC41 - for OHII 1.7" So testing everything together now, and it looks like is working ok now, I need to do some more test to be sure but i think it would be possible to release it for the weekend. ![]() Kind Regards Pedro Last edited by pedrobas; 02-16-12 at 08:55 PM. |
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