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Old 02-13-12, 06:29 PM   #1
Bowcaster
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Steam version of the game.

Intel Q6600 quad core 2.40GHz
4gb RAM
GTX460
8800GT dedicated PhysX card
Windows 7 64bit
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Old 02-18-12, 07:55 AM   #2
Bowcaster
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the glitches are still happening. Sometimes the game runs like normal, sometimes my crew wont talk to me. By far the worst part is that they wont tell me when they spot ships, making the game unplayable. But I noticed it happens for other things as well. Usually when I change course the navigator yells out "New course: 67 degrees" or whatever, but sometimes when I play he wont.

So its not a problem with spotting the ships, it is with crew communications. I can talk to them by clicking on them and they will respond, but they will not talk to me when they are supposed to, like when they spot a ship or change course/speed, etc... I cannot hear them yell, nor will it show up in my log.

I really need help because this makes the game completely unplayable
For mods, I have NewUIs by TheDarkWraith and Real Navigation, which was included in the NewUIs download. The glitch occurred before I downloaded these mods, so I do not think they are the problem.

Thank you for your help.
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Old 02-18-12, 08:12 AM   #3
ADMIRALTIA
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Hello Bowcaster okay lets start with time compression

1.Do you have the Travel mode turned off: If its on then the Sub will continue moving In the time compression set

2.Is your time compression below 1024: In 1024 compression on travel mode the crew will not likely yell out unless the time compression is 512 below. I tried that once and by the time I got time compression to 1, 2 destroyers were on me
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Old 02-18-12, 08:37 AM   #4
THE_MASK
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Un enable NewUIs by TheDarkWraith then go to the options file which is
NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Scripts\Menu \TheDarkWraithUserOptions

look for this heading
############# Message Box (SH3/4/5 modes) ##############

change this to True
TC1OnAnyMessageBoxText = True

You can un enable this such as travelling at a port by the button up the top right of the hud . I would normally use it .

Next find your SH5 save game folder which is usually in my documents ,
Go to SH5\data\cfg\main copy and paste these to your time compression settings .
TimeStop=0
RealTime=1
LandProximity=1,32
CriticalDamage=1,32
CrewEfficiency=256
AirEnemyDetected=1,32
SoundEffects=2
CharacterAnim=32
FriendDetected=1,32
EnemyDetected=1,32
RadioReport=1,32
Particles=32
PrayState=1,32
HunterState=1,32
3DRender=32
Maximum=256,32

Travel mode is not for travelling . It is for when your game drops to 1tc because of a warning such as too close to land etc .
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Old 02-18-12, 08:36 PM   #5
0rpheus
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Quote:
Originally Posted by sober
TimeStop=0
RealTime=1
LandProximity=1,32
CriticalDamage=1,32
CrewEfficiency=256
AirEnemyDetected=1,32
SoundEffects=2
CharacterAnim=32
FriendDetected=1,32
EnemyDetected=1,32
RadioReport=1,32
Particles=32
PrayState=1,32
HunterState=1,32
3DRender=32
Maximum=256,32

Travel mode is not for travelling.
Bowcaster - the reason your time compression now maxes out at 256 are the settings sober directed you to alter, seen above. The values represent time compression in normal mode and 'travel mode' respectively (or is it the other way around? I forget, though it should be obvious from testing), separated by the comma in each case, and you'll note the last value, listed 'maximum' is at 256. You can alter these values to suit your preferences; the ones you have are the ones Sober uses which aren't necessarily suitable for anyone else.

'Travel mode' is, quite the contrary - used for travel, however it is only intended for travel in safe waters. Travel mode relaxes your spotting settings so you can make your way past multiple (friendly) contacts quickly & easily and should be used within 100km of port or so, no further. Beyond that it reduces enemy spotting times so much it becomes dangerous.

Re your original problem, can only suggest a reinstall of game & mods; there's no reason why your watch crew should be failing to spot ships. Regarding ones where you visually can't see the hull at 5000 yards, move closer. SH5 simulates the variance in wave & ship heights, not always correctly, but there's nothing you can do about it.

Another thing to bear in mind is that when starting a new campaign, you should save in bunker on load & then reload that save before proceeding, otherwise the sea layers don't load correctly. Sounds like this or a bad mod install are responsible for your problem - I can't see how checking or altering your upgrades (no offence sober) is going to make any difference whatsoever.

EDIT: And yes, like Admiral says, make sure you're patched to 1.20 before modding.
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Old 02-19-12, 09:27 PM   #6
Bowcaster
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I uninstalled the entire game. Re-installed, glitch still there. Tried playing with none of the mods active, glitch still there. I can't figure out how to fix this.

It should be at version 1.2 because I have it on Steam, which should handle the updates for me.

The glitch could have to do with something weird that happens whenever I launch the game. As Steam users know, the first time you play a game, it performs the first time setup and installs the game. Well SH5 does the first time setup every time I play the game, which is really weird. After the setup, it goes to the Ubisoft launchpad thing, where I can press play to start the game.

The first time setup says "Microsoft .NET Framework 2.0 SP1 Setup" every time I launch the game.
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Old 02-20-12, 09:29 AM   #7
0rpheus
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Quote:
Originally Posted by Bowcaster View Post
The first time setup says "Microsoft .NET Framework 2.0 SP1 Setup" every time I launch the game.
Hmm, shouldn't be doing that. Sounds like that could be the trouble, don't know much about .net but have you tried downloading the latest version from microsoft?
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