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Old 02-13-12, 02:20 PM   #1
virtualpender
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Thanks for the follow up and congratulations!
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Old 02-13-12, 02:35 PM   #2
JacqueShredo
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Nice one

Nothing more exciting than a successful surface attack!
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Old 02-13-12, 04:30 PM   #3
PacificWolf
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Congratulations Mate, that night surface attack brings back a lot memories when i played GWX 3.
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Old 02-14-12, 09:51 AM   #4
EricW
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You can get in real close, say under 1000 yds when conditions are right ie. overcast, no moon, choppy water ect. while keeping a minimal aspect to them.
BUT I've noticed that when my torps hit (or near- miss) that my boat gets peppered with gunfire almost immediately . You can sneak in, but make sure that you kill your target quick and know that anything else around is gonna spot you and have a field day, lol.
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Old 02-14-12, 10:24 AM   #5
kstanb
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in my limited experience (2 surface attacks and 3 or 4 port strikes), it is either they spot you instantly or they do not spot you at all

my current approach is to do a 180 turn and increase speed as soon as all torps are gone, and stay in the surface... if I miss, I might have a chance to shoot stern tubes; and if spotted, I am already facing the opposite direction, and since I am already deck awash, crash dive is quick
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Old 02-14-12, 10:46 PM   #6
CapnScurvy
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I can tell you there is a randomizer in effect with the game.

Some time ago I took a look at the AI visual detection possibilities. I had several different DD's stationed around a sub to see when/how does the AI react to their visual detection settings. I turned off the AI radar or sonar detection sensors to just have the visual settings in play. No two tests were alike regarding the time interval which passed between making the sub visible from a submerged state. This was true for both day and night periods. The elasped time before the DD's reacted could be anywhere between a couple of seconds to several minutes, if at all.

The most suprising finding was seeing the "Night Visibility" factor (in the AI_visualsensor.cfg file) actually worked backwards to what it should have. The night detection actually increased in sensitivity over the day period when the parameter was increased above default (all other factors staying the same). The "default" nightime detection capabilities was the same time period the sub could be detected during the day. You may say, "well just turn the setting below the default". Nope, the parameter won't go below the daytime default setting. From what I can see, the adjustments occur between the default zero factor and up to 5.0. No -0.0 figures make a difference.

For anyone that's "looked under the hood" of this game you should not find that too suprising though. There are many things that don't work as expected with the game (like getting a different range finding with the stadimeter, depending on which direction you look for taking the reading).
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