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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
Lucky Jack
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BTW, the CK wiki is available here: http://www.creationkit.com/
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#1022 | |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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#1023 |
Rear Admiral
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Good grief this texture pack is STILL downloading. At this rate I'll be lucky if I can fire it up and find out it I can't use it before I go to bed.
![]() Meanwhile my character is stuck standing in a room in Markarth with an impatient burly housecarl and about 10 gajillion pounds of loot between us that I need to sort through and sell. I can only imagine the eye rolling and sarcastic yawning noises I'll have to put up with when I finally get back there. ![]() |
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#1024 | |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Its worth it though it doesn't make a HUGE Grand scale dramatic change, but it replaces every texture in the game so every little stone or peice of wood up close as significantly more detail. |
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#1025 | |
Rear Admiral
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![]() ![]() OMG it's down to 36 minutes left... wait, 39... no, 35... well I *might* be able to fire it up for a little bit before I exercise my Real World Well Rested option. |
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#1026 |
Soaring
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![]() ![]() HD pack image, they say. source: Eurogamer.net
__________________
If you feel nuts, consult an expert. |
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#1027 |
Rear Admiral
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Question: anybody having any luck setting off rune traps without actually walking over top of them? Because I can't for the life of me figure out how. Different sources say to use a ranged weapon (arrow or spell) to set them off from a safe distance but I've tried that and it's not working. It's not like I can't take the damage at this point when fully armored up and they're just scattered around in front of some loot or a door but I'd just as soon not have to worry about them in, say, the middle of a boss fight.
I suppose I could just put the 3rd Skyrim Panzer Division into Command Mode and tell him to *Wait There* right on top of one because Talos knows it probably wouldn't do much more than muss his hair but I hate to use him like that just in case something went horribly wrong. |
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#1028 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Conjure something ontop of it, I think with conjuration 20 you can summon a familar.
Other then that I've found that casting ontop of runes works, but arrows and the like are worthless. I did however kick a kettle over one and set it off once, by complete accident I'm not sure if that actually works all the time though, I've never tried. |
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#1029 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#1030 |
Rear Admiral
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![]() Well I'm sure I've tried destruction spells, do you need one that is a differing elemental? Never tried conjuring anything on top of one, I can't remember if I know a spell for that and I always let the Magigolo carry the staves except for Sanguine Rose and that seems like a waste of a perfectly good dremora. ![]() Oooh I do have Telekinesis though, but I've never really practiced it. I think I pulled something to me once but never had any luck flinging it away. Maybe I should try that out, fling a basket or something on top of one. |
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#1031 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#1032 |
Lucky Jack
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#1033 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Yep, you can cast whatever ontop of the rune and it will go off, just mind that if you use flames instead of firebolt you might get hit by the rune anyways as your probably not far enough away.
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#1034 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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#1035 |
Lucky Jack
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Looking at the CK, there's soooooo much they could've done with number of
things to make this game of the decade pretty much. ![]() Like I mentioned to Arclight on Steam already, the weapon/armor crafting in the stock game is just a tip of the iceberg. If you add a new weapon/armor with the CK, you can add a whole new recipe for it and that recipe can be ANYTHING you want. Like 1 iron ignot or something, but this also allows for the crafting of special custom weapons/armor. Like, say you have a shortsword and you want it to have 5 uses that poison the enemy, you could just make a new weapon and make a crafting recipe of shortsword + [whatever you want]. Example, I want to make armor that has chameleon 100 (Credit to Arclight for the idea ![]() like leather armor + plant [x] + plant [y] EDIT: Gah, just check this tutorial: |
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