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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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#1 |
Ace of the deep .
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nice
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Great news
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__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Great News....Great Idea to create big mod Packages wich works together
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Hi, thanks for investing so much time testing mods.
it would be fine if you could post your system spec`s also... ...i see you have SDBSM`s additional crew sounds beta in use, did you saw any short crew animation interrupts and or warpings together with crew chat sound sample interrupt then (just some random interrupt`s of the current playing crew animation and chat sound sample until the next chat is triggered then) ...do you use a mod for a more real surfaced boat hight (lower profile), pitch and role behavior ? (i have a fine tuned personal special version customized by Stoianm here, it maybe need to be merged with TDW`s revisions for KZS Hull wetness for U-Boats + co tower and deck.) ...there should be an option for "Naights Submaine Textures (internal)", this interrior mod is next to Steel Vikings the most used one. ...plz note that "06 - Dynamic Environment SH5 Sounds V2.1" use only 2 channel inviroment sounds, they overwrite some SDBSM`s quatrophonic enviroment sounds. It`s of course only noticeable if you use more than 3 speakers. (i wanted to help Stoianm making his new enviroment sounds also quatrophonic but didnt have the time atm. ![]() ...also "05 - Stormys DBSM SH5 v1.3 optional NavMap babelling" is not loved by all, should be optional.
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Stormy...... Last edited by Stormfly; 02-07-12 at 05:16 AM. |
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#5 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Great work
![]() I agree with Stormfly regarding Naight's Submarine textures internal. Many Nvidia card users (including myself) have had problems with flat yellow internal lights. I have also had problems with Sober's See Thru Wake Fix. It would also be nice to have Stoianm's Pitch and Roll. Congratulations and thanks for the amount of work you have put into this compilation. |
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#6 |
Watch
![]() Join Date: Mar 2010
Posts: 16
Downloads: 51
Uploads: 0
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I play with part 1 and 2.
Can I use part 5 (OH) without part 3(new ui)? |
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#7 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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yes you can
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#8 |
Silent Hunter
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WOW
![]() ![]() ![]() I´m looking forward to an release of your great MOD-Compilation! ![]() Best regards, Magic ![]() |
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#9 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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Hi pedrobas
I am not sure but I think that Part 2 / 4 - NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 is already included in Part 6 / 04 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#10 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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this is awsome. When done fidling my mod for SH4 im going back to SH5 abit
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__________________
IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#11 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Thanks for comment. |
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#12 | |||||
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Thank you very much for your suggestions and information Stormfly, that´s exactly want i was expecting. Specially when they come from "the author"of the mod, and in this case one of the "must have" mods of the compilation.
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Remove from base pack and added like OPTIONAL in part 4 |
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#13 |
Watch
![]() Join Date: Apr 2009
Posts: 15
Downloads: 67
Uploads: 0
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Waow exactly what I'm trying to do yesterday...I had not seen your post before ! Great works so many thanks...
Just a few question do I need these mods and where can I put them in that case ? -Historical Ship Equipment 1.3 -AirTorpedoes -A Fistful of Emblems v1.51 -Black_Skin_albrecht -Church's NavMap v1.0 -Icebergs v2.4 -Officers skin by Naights -Old Style Explosions V1.1 -SteelViking&Community's Underwater Mod -SD_MapCourseLine_tiny_arrows_ocred -SD_MapLocationNameFix_v1_2 -Emtgufs Aspect ratio 16_9 -SAS special abilities simplified -AOB slide ruller for TDW UIs and MO by stoianm -Kriegsmarine Grid Map for MO and TDW UIs by stoianm -sobers realistic hydrophone operator SH5 There is a translation FR for the Open Horizon 2 where can I put it ? (yes I'm french). Thank you |
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