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Old 02-03-12, 03:15 AM   #1
uekel
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Hi sidmo!
Quote:
Originally Posted by sidmo001 View Post
Apprently the new ships and their textures don't like to show up in my game, just like with the OH II mod.

Crazy.
- Maybe a wrong mod order. can you post it?
- Have you start a new campaign
?

- At least (also with wrong mod order) they must appear in museum.
then you have only new ships in game and also your currently campaign, without other changes.
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Old 02-03-12, 05:07 AM   #2
sidmo001
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Quote:
Originally Posted by uekel View Post
Hi sidmo!

- Maybe a wrong mod order. can you post it?
- Have you start a new campaign
?

- At least (also with wrong mod order) they must appear in museum.
then you have only new ships in game and also your currently campaign, without other changes.
With OH II v1.6, the mod order is quite litterally just:

- OH II v1.6

As for MTNS, the mod order is quite litterally just:

- MTNS

All through JSGME of course.


Anyways, with both OH II and MTNS I get the same error/glitch.

All the modded in ships look like this: (both in-game and in the Museum.)








As you can see the Flags, weapons, and crew shop up, but the rest of the ship's textures don't for some reason.
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Old 02-03-12, 06:14 AM   #3
uekel
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Iīve seen you have ask the same question in the OHII-Thread. The problem is that I also canīt help you. Thats are OHII ships. I use for mtns-ships another way for the textures, but if you say they look the same? Sorry, but I really donīt know, what you can do.
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Old 02-03-12, 06:17 AM   #4
sidmo001
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Quote:
Originally Posted by uekel View Post
Iīve seen you have ask the same question in the OHII-Thread. The problem is that I also canīt help you. Thats are OHII ships. I use for mtns-ships another way for the textures, but if you say they look the same?
They do look the same, and while I know those pics are of OH II ships, the added ships in MTNS look the exact same, thus I used the pics as a reference.

I have no idea where to begin looking for the problem. It seems that some other people have had the same problem but no one has been able answer the problem, hmmmmmm.
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Old 02-03-12, 06:41 AM   #5
uekel
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I now not much about the older versions, but I think the game is patched to 1.2?
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Old 02-03-12, 09:58 AM   #6
pedrobas
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Hi again, you thought i was left , NO !!, here i am again.
Yesterday i was all day reinstalling things, ordering mods etc.. just in case it was something wrong in my SH5. After many tests i CAN CONFIRM that SOAN isnīt working properly. With "properly" i mean that the automatic recognition is not working for many ships (some of them work).
The thing is that the ships ARE in the SOAN but it doesnīt recognice them when you ask for "identify Target".
So it must be something in the shipīs cfg files or in names.cfg in roster.
With OHII all ships are recogniced automatically in SOAN, then with OHII+mnts, problems start. Iīm getting mad with this. I NEED HELP here to understand how the SOAN recognice automatically a ship. (Iīm looking at you TDW )
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Old 02-03-12, 01:45 PM   #7
uekel
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Hi Pedro!
Quote:
Hi again, you thought i was left , NO !!, here i am again.
Welcome back!

I see your problem isnīt solved with the country names.
Quote:
So it must be something in the shipīs cfg files or in names.cfg in roster.
Not neccesarily. Yes, I see some errors here:
Quote:
Zitat von TheDarkWraith
Zitat:
Zitat von pedrobas
Here is the link.
Thanks for everything.
http://www.gamefront.com/files/21280252/PEDRO-PC.rar


As I suspected, the ships are not setup correctly to work with SOAN. They are missing country entries in my SOANNames.cfg file and probably there are other errrors:

00002165 169.02920532 [1952] Exception while displaying SOAN ships by country
00002166 169.02920532 [1952] Exception is The given key was not present in the dictionary.
00002167 169.02969360 [1952] TDWSoan Initialize

This means a country was not found


00002290 824.89050293 [1952] Exception while setting SOAN to unit Dithmarschen Supply Ship
00002291 824.89050293 [1952] Exception is The given key was not present in the dictionary.


00002309 889.03558350 [1952] Exception while setting SOAN to unit Parcel Freighter
00002310 889.03558350 [1952] Exception is The given key was not present in the dictionary.


00002315 915.50500488 [1952] unitname to open SOAN to=modern Freighter
00002316 915.50512695 [1952] Exception while setting SOAN to unit modern Freighter
00002317 915.50512695 [1952] Exception is The given key was not present in the dictionary.


And there are more like the above. All these mean the ship's aren't setup correctly
But I see the same error in this list on Dithmarschen Supply Ship. I remember, itīs a stock-ship. Nobody has touch it.

Also for the other it seems to work, with the same files. Yesterday Iīve used the reconition for myself, but only on some ships. No error. In my eyes, the problem must be another.
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Old 02-03-12, 02:46 PM   #8
vlad29
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Quote:
Originally Posted by pedrobas View Post
Hi again, you thought i was left , NO !!, here i am again.
Yesterday i was all day reinstalling things, ordering mods etc.. just in case it was something wrong in my SH5. After many tests i CAN CONFIRM that SOAN isnīt working properly. With "properly" i mean that the automatic recognition is not working for many ships (some of them work).
The thing is that the ships ARE in the SOAN but it doesnīt recognice them when you ask for "identify Target".
So it must be something in the shipīs cfg files or in names.cfg in roster.
With OHII all ships are recogniced automatically in SOAN, then with OHII+mnts, problems start. Iīm getting mad with this. I NEED HELP here to understand how the SOAN recognice automatically a ship. (Iīm looking at you TDW )
Hi Pedro! Sorry I CAN'T confirm this! As for me all ships are identified properly. May be You mean not SOAN but ERM (SOAN is just a book with ships, add info etc., and operated manually only in purpose to sent mast hight to TDC if necessary. All ships from 'mtns' are nicely drawed and described). As for ERM - just dont look at the picture when identifying target, just read the ship type/name and compare it with SOAN's shipname and then with what You see in Your periscope. All ships names and parameters - length, width, mast height are displayed in ERM (in line to fill with data) properly as like in SOAN. But the picture of ship and its name on top of the picture could differs a lot from SOAN and real target that You observe. So don't pay attention at this, its not influence shooting result
So I can conclude everything is OK with SOAN for me.
I must also explain I didn't touch any files to replace 'names' language files and use the same as are in linled version (german I quess). The only issue in this case some latters in shipsname look strange
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Old 02-04-12, 12:38 AM   #9
sidmo001
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Quote:
Originally Posted by uekel View Post
I now not much about the older versions, but I think the game is patched to 1.2?
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.
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Old 02-04-12, 01:13 AM   #10
uekel
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Quote:
Originally Posted by sidmo001 View Post
Is 1.2 a pre-req for either of the mods? I have 1.1 atm.
I donīt know which version. The functionality of the dat-models, that are the new ships, was not given by beginning of shV. It came only with a later version.
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