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Old 02-02-12, 09:29 PM   #1
HW3
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Not every port will have merchants with RSRDC. I found one with only a ASW trawler in it, and nothing else (Iwo Jima). Try Saipan.

P.S. I keep looking at Manya and chickening out too. Tsurusaki was worth the effort it took to get in there.
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Old 02-02-12, 10:30 PM   #2
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TMO and RSRD both use a lot of the same shipping lanes, although TMO's traffic does take some off routes so to speak. The best lane from Singy exist from Singy to about 30nms of the west coast of Borneo to Palawan.
It's a heavy shipping lane for RSRD, I can sit about 30nms from Brunei Bay and have at it with large convoys. Seems the heaviest traffic is in 44, also many large TF use it in Oct. 44 for the Battle of PS, including Kurita's Center force.
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Old 02-05-12, 11:54 AM   #3
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I restarted my career after putting RSRD in place, and went back to Yakishima (?), which is the first port you meet on the way to Tokyo. I did quite well ( though not always at first try) as I sunk two minehunters, a destroyer and a heavy battle cruiser - oh, and a little sub chaser. Might sound impressive except that the destroyer and battleship were moored and as easy as sitting ducks. I still didn't get any reaction after sinking these two - possibly because I had seen off the three active ships patrolling the area first - but I think I found a 'bug', which made it easier for me to get away with it all. Up to the north of the bay there is a long spit of coast, with plenty of traffic behind it - I found three warships patrolling there, and figured they might come looking for me, but I was in no danger because they could not seem to work out that they had to go ROUND the spit. What they did was travel up to the spit, stop, and then travel back the way they had come, in reverse! It looked quite odd watching a ship with a bow-wave going backwards, but that is what they did and continued to do, backwards and forwards. Great fun, and now having got back to the open sea, I see a merchant heading my way - so I am on a roll!!
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Old 02-05-12, 01:00 PM   #4
Torplexed
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Quote:
Originally Posted by She-Wolf View Post
Might sound impressive except that the destroyer and battleship were moored and as easy as sitting ducks. I still didn't get any reaction after sinking these two - possibly because I had seen off the three active ships patrolling the area first - but I think I found a 'bug', which made it easier for me to get away with it all.
Ships in port are unable to maneuver, which is one of their best defenses against bombing or torpedo attack, and all important ports in the Pacific War were equipped with abundant small patrol craft, breakwaters and torpedo nets to foil torpedo attack. The nets were opened or closed as required by small net tenders. In addition, the port might be protected by minefields. Important ports invariably had airfields basing fighters nearby as well as the best radar available.

Sadly the original developers really fell down on incorporating these aspects into the game. The modders have tried their best, but it's still not quite there.
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Old 02-05-12, 01:26 PM   #5
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We all raped ports, but many of us don't waste our time with it anymore, just unrealistic. I fixed most of my ports where it's hard to get in with minefields, subnets, mass shore guns and subkiller groups. I use to rape Truk and even created a special mission for it and I can't complete it knowing what's on and around it.
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Old 02-05-12, 03:09 PM   #6
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I recall that SH3 had some defences against port attack - not total and not everywhere, but some, so suprised that SH4 does not match that. Subs did not raid ports in the war BECAUSE of the protection I assume - otherwise they would surely have seized the opportunity; hard not to. As you say, 'unrealistic' - but it all helps the reward and it is something to do when you just can't find that shipping lane....
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Old 02-05-12, 03:23 PM   #7
WernherVonTrapp
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Try the ports of Naha and Itoman at Okinawa. They're always loaded with merchants.
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