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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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I don't know really! It's just a option when saving with notepad, when you save with "save as" command, in the bottom of the page reads "coding" (or something like it) and you can select ANSI or unicode, and so on. I had the ANSI option as a default, maybe other options cause problems...
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Planes can attack you when you are underwater so switching the Ship:FireCannons(); to plane:FireCannons(); is just a workaround to use planes hardcoded actions. It's not a perfect solution but it makes armed ships much more dangerous (like they should be). Quote:
![]() There is a now screenshot in the first page so you can double check that you have the right script-format in your file. And if you have still problems, please tell and I'll try to help! |
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#2 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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I´m using your code since the first day you posted here, not via jgsme, just directly (edited with notepad) and didn´t notice any CTD related with this. I´m happy with it. ![]() |
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#3 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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Much better instructions now, thx Rongel. I misunderstood first time and thought we were gonna mess with the exe file
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Thanks for the answer, Rongel
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#5 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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your picture say GetContactDepth() >= -13 and you describe GetContactDepth() >= -15..just a little adjust for liking?
![]() Edit: quote:So the only bad thing about this is that when the escorts lose you, they will bombard the last location 4-8 minutes causing possibly havoc. When they know you are deeper, they'll stop the firing. (Had great fun with this.One DD bombarded the other ![]() Anyways I found that with GetContactDepth() >= -13 They never saw my scope until I was 13 m depth or less. short test with eange aob practice and fx update test They stopped when I took down scope but when I wenr deeper they just shot the "old "spot until my depth was above 13 m again regardless of my unmodded attackscope towering couple of meters above the surface. I put that to -17 the merchants never shot now but the dds started whit me just below 15 m. They never hit though . Not sure what to make of this. SO now Im curious what this value does: ContactPresenceIs(PRESENCE_SENSORS, 15) Edit: with -17 they didn t shoot at all. I really just try fail here Last edited by Husksubsky; 02-01-12 at 10:53 PM. |
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#6 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Now I tested with your test mission and it seem to work as purpoused. I put value to -15 again (GetContactDepth() >= -13) Felt weird that they could spot me with peri barly touching surface like they did when I put it to -17.
But what do they see actually? just periscope, or do they spot me like if I was surfaced when above this value? ![]() ![]() |
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#7 | ||||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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What makes things complicated is that the escorts react always in a different way. Some tests go just beutifully, like you would except, but sometimes escorts do something stupid, like shoot at themselves. Can't figure out why the escorts sometimes continue attacking you even if the script conditions are false. I guess they just want to sink you that badly! Quote:
By the way, I did a long campaign play yesterday with this and had fun with Norwegian destroyer that I mistakenly thought as a neutral unit. I just cruised in periscope depth but then cannon shells started to hit the water breaking the radio and radar. I dove immediately and it stopped the shooting and started to drop depthcharges. It was like an angry bee! |
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Tags |
attack, cannons, periscope |
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