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Old 01-29-12, 09:08 AM   #1
h.sie
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@reaper: Thank you for your detailed test results. IMHO you do not have to change MEPv3. If you use the 25%-version, you'll see the ships later, because the fog-wall is automatically closer to you, compared to the 40% version.

@LemonA: I don't know which one is more realistic. This could be discussed (hopefully with facts) here in the thread. I'm only sure that a visible range of 15km at dark night isn't realistic.
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Old 01-29-12, 10:42 AM   #2
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Quote:
Originally Posted by h.sie View Post
@reaper: Thank you for your detailed test results. IMHO you do not have to change MEPv3. If you use the 25%-version, you'll see the ships later, because the fog-wall is automatically closer to you, compared to the 40% version.

@LemonA: I don't know which one is more realistic. This could be discussed (hopefully with facts) here in the thread. I'm only sure that a visible range of 15km at dark night isn't realistic.
h.sie, does it mean that I don't have to change anything if I use MEPv3 and I don't need your fix at all?
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Old 01-29-12, 11:18 AM   #3
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i understand him this way: all you need is mepv3 + sensorspack (of your supermod) and the h.sie fix installed. the fix only changes your own detection, so you need the mep sensors pack to adjust the opponents detection.
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Old 01-29-12, 11:26 AM   #4
h.sie
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jaxa: if one uses MEPv3 and wants to change from 40% to 25% version of our VampireFix, no changes are necessay in MEPv3, because the VampireFix changes (reduces in this case) the visibility for player and watch crew accordingly.
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Old 01-29-12, 01:58 PM   #5
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Quote:
Originally Posted by h.sie View Post
jaxa: if one uses MEPv3 and wants to change from 40% to 25% version of our VampireFix, no changes are necessay in MEPv3, because the VampireFix changes (reduces in this case) the visibility for player and watch crew accordingly.
So, I can use MEPv3 with no changes and VampireFix on top of MEP. Do I understand it correctly?
Is it chance for merge VampireFix with your realistic patch for sh3.exe?
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Old 01-29-12, 02:15 PM   #6
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@jaxa: yes, use the fix on top of MEP or any other environment mod.

After testing, the final version will go into V16B hardcode packet.

Makman94 will help you with questions regarding MEP.
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Old 01-29-12, 02:32 PM   #7
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Thanks a lot

BTW, don't you plan to polish your hsGUIv3.1 and create its widescreen version? I like this gui very much and use it with SH3/GWX, I'm sure it would be very good alternative for MaGUI widescreen. So?
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Old 01-29-12, 12:00 PM   #8
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Quote:
Originally Posted by h.sie View Post
@reaper: Thank you for your detailed test results. IMHO you do not have to change MEPv3. If you use the 25%-version, you'll see the ships later, because the fog-wall is automatically closer to you, compared to the 40% version.

@LemonA: I don't know which one is more realistic. This could be discussed (hopefully with facts) here in the thread. I'm only sure that a visible range of 15km at dark night isn't realistic.
Ah, so the fog wall influences both AI visual and onscreen visual ranges together.
A very clever fix indeed - will switch to Harder 25% and test range detection.

Edit:
Just Noticed I was using the 25% version all along so results I posted are for the Most reduced version.

Will test the standard 40% version now.



Edit2:

Ok here are the results for both versions (25% is the same from previous post)


Standard 40%

Test 1
Spotted by Binoc @ 7100 Meters
Spotted Visually @ 5600 Meters (Visually = On wintergarten no Binoc's)
Crew spotted 5500M

Test 2
Spotted by Binoc @ 7700 Meters
Spotted Visually @ 5400 Meters
Crew spotted 6200M

Test 3
Spotted by Binoc @ 6200 Meters
Spotted Visually @ 5300 Meters
Crew spotted 5300M

Harder 25%

Test 1
Spotted by Binoc @ 4700 Meters
Spotted Visually @ 3400 Meters (Visually = On wintergarten no Binoc's)
Crew spotted @ 2000 Meters

Test 2
Spotted by Binoc @ 4300 Meters
Spotted Visually @ 4000 Meters
Crew spotted @ 4000 Meters

Test 3
Spotted by Binoc @ 4500 Meters
Spotted Visually @ 3900 Meters
Crew spotted @ 4500 Meters

So both sets of result show that this fix brings the Crews detection range into that of the players detection range. So I can confirm this fix is working as intended.

Goodbye Vampire Vision.

Last edited by reaper7; 01-29-12 at 12:29 PM.
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