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#1 |
Admiral
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@reaper: Thank you for your detailed test results. IMHO you do not have to change MEPv3. If you use the 25%-version, you'll see the ships later, because the fog-wall is automatically closer to you, compared to the 40% version.
@LemonA: I don't know which one is more realistic. This could be discussed (hopefully with facts) here in the thread. I'm only sure that a visible range of 15km at dark night isn't realistic. |
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#2 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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#3 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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i understand him this way: all you need is mepv3 + sensorspack (of your supermod) and the h.sie fix installed. the fix only changes your own detection, so you need the mep sensors pack to adjust the opponents detection.
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Everything comes to him who waits |
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#4 |
Admiral
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jaxa: if one uses MEPv3 and wants to change from 40% to 25% version of our VampireFix, no changes are necessay in MEPv3, because the VampireFix changes (reduces in this case) the visibility for player and watch crew accordingly.
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#5 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Is it chance for merge VampireFix with your realistic patch for sh3.exe? |
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#6 |
Admiral
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@jaxa: yes, use the fix on top of MEP or any other environment mod.
After testing, the final version will go into V16B hardcode packet. Makman94 will help you with questions regarding MEP. |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Thanks a lot
![]() BTW, don't you plan to polish your hsGUIv3.1 and create its widescreen version? I like this gui very much and use it with SH3/GWX, I'm sure it would be very good alternative for MaGUI widescreen. So? |
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#8 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
A very clever fix indeed - will switch to Harder 25% and test range detection. ![]() Edit: Just Noticed I was using the 25% version all along so results I posted are for the Most reduced version. Will test the standard 40% version now. Edit2: Ok here are the results for both versions (25% is the same from previous post) Standard 40% Test 1 Spotted by Binoc @ 7100 Meters Spotted Visually @ 5600 Meters (Visually = On wintergarten no Binoc's) Crew spotted 5500M Test 2 Spotted by Binoc @ 7700 Meters Spotted Visually @ 5400 Meters Crew spotted 6200M Test 3 Spotted by Binoc @ 6200 Meters Spotted Visually @ 5300 Meters Crew spotted 5300M Harder 25% Test 1 Spotted by Binoc @ 4700 Meters Spotted Visually @ 3400 Meters (Visually = On wintergarten no Binoc's) Crew spotted @ 2000 Meters Test 2 Spotted by Binoc @ 4300 Meters Spotted Visually @ 4000 Meters Crew spotted @ 4000 Meters Test 3 Spotted by Binoc @ 4500 Meters Spotted Visually @ 3900 Meters Crew spotted @ 4500 Meters So both sets of result show that this fix brings the Crews detection range into that of the players detection range. So I can confirm this fix is working as intended. Goodbye Vampire Vision. ![]() Last edited by reaper7; 01-29-12 at 12:29 PM. |
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