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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
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interesting, Hsie patch of the sh3.exe inlcudes a lazy WO fix, which forces him to the bridge, (stock Sh3 leaves him in quarters on surfacing), maybe it is this, that is sending the crew to the bridge?
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#2 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Yes, you are absolutely right. Normally, only 4 are sent to the bridge...
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#3 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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The only workaround would be to man the deckgun only before you save surfaced with destroyed conning tower.
First the game puts the crew at their stations and runs the saved damage state script after this operation - causing the dead.
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#4 |
Planesman
![]() Join Date: Nov 2011
Posts: 185
Downloads: 30
Uploads: 0
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I found a way to solve the problem:
i only save the game submerged. It´s not the best way but it works in 80%. The other 20% i´m not able to load the saved game. But i do not loose my conning tower on every patrol ![]() Greets from Northern Germany covered with fresh snow. |
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#5 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I cannot remember the details, but this is a known bug.
Basically it will consume your entire crew - it keeps sending up crew to the bridge and they die. I cannot remember the cause or the fix. Steve |
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