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Old 01-23-12, 10:12 AM   #1
Darkhunter
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Np man, I actually found it late last night when I couldn't let it go. Thought about it for a little bit and figured it would be in the interface folder. It's in the shared.grp file of the P3 interface. Switched it over to my new F-14 interface and tested it out, works now




Thanks for the help gents, the explanation of the cmputil and decompress actually proved vital to understanding this. Good to know about the .bat command, too. You da man, molon.

Chances are I will be asking additional questions as I still have a lot ahead of me for this project, but so far so good!
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Old 08-15-12, 03:24 PM   #2
Polak2
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I am quite new and latecomer to this DW community and have some problem with decompress.exe . I try to decompress by writing command and .grp file name but nothing is happening. I did remember years ago I have used this utility successfully, but not this time. I use win XP.
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Old 08-16-12, 09:28 AM   #3
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It's been really long since I used decompress and cmputil but I might be able to help. What are you trying to do exactly? Change a graphic file to represent something else?
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Old 08-16-12, 09:52 AM   #4
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Thank you Darkhunter for responding. I have resolved my problem with tools. Apparently for the each of the tool to work the ndx file has to be present in the folder (I have created new separate test folder to play with DW graphics). So now, after I moved all of grp and ndx files together, all is fine and I am able to decompress and compress files.
However.....
It so happened that I have started my play with volcloud.bmp and volclouda.bmp to see if something better could be done with puffy clouds.
I have assumed that those were the right textures and changed them and put back in revised 3d into the game. No luck ... I see still the originals in the clouds. I decompressed my game 3d.grp again to find that the originals were not there but instead there I found my new textures. I am puzzled now. I think that the textures "volcloud" and "volclouda"are those belonging to the clouds, I have both of them amended in my new 3d graphics but cannot see them in the game ....instead the old ones are still showing and they are NOT anymore in my 3d.grp. (no mistake here I spent some time to familiarize myself with the shapes of cloud text to recognize). Puzzled ....
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Old 08-17-12, 08:00 AM   #5
Polak2
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Solution to my problem above was to copy 3d.ndx file to game's Graphic folder after I inserted new textures to 3d.grp. I do this in separate folder so perhaps all those problems of not being able to see changed textures were because of that.
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Old 06-06-14, 12:07 PM   #6
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Trying something with CMPUTIL but despite it was working fine before (year or some ago ) now I get this:

Debug Assertion Failed
Program C:\DW\CMPUTIL.exe
File:dbheap.c
Line:609

Expression_CrtIsValidHeapPointer(pUserData)

I think all is as it should be:
I got cmputil.exe 3d.grp and new *.bmp in same folder I am trying insert into 3D with command
cmputil 3d.grp newfile.bmp

but it is not working...Where do I get new cmputil and decompress maybe they got corrupted?
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Old 06-06-14, 02:14 PM   #7
Pisces
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These files are in the DW section of the Downloads library. But I'm pretty sure in guessing they are the same version. I do not know who made them. First guess is Sonalysts.
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